mirror of https://github.com/ppy/osu
d3957e6155
Using an abstract property was awkward for this as it is being consumed in the underlying constructor but could not be dynamically set in time from a derived class. |
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.. | ||
Components | ||
IPC | ||
Models | ||
Properties | ||
Resources | ||
Screens | ||
TournamentGame.cs | ||
TournamentGameBase.cs | ||
TournamentSceneManager.cs | ||
TournamentSpriteText.cs | ||
TournamentStorage.cs | ||
TourneyButton.cs | ||
WarningBox.cs | ||
osu.Game.Tournament.csproj |