osu/osu.Game.Rulesets.Mania/UI/HitExplosion.cs

65 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
private readonly Box inner;
public HitExplosion(DrawableHitObject judgedObject)
{
bool isTick = judgedObject is DrawableHoldNoteTick;
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(isTick ? 0.5f : 1);
FillMode = FillMode.Fit;
Blending = BlendingMode.Additive;
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = accent,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = accent,
Radius = 10,
Hollow = true
},
Child = inner = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = accent,
Alpha = 1,
AlwaysPresent = true,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500).Expire();
inner.FadeOut(250);
}
}
}