osu/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs
Bartłomiej Dach 11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00

53 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Reflection;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public abstract class DifficultyCalculatorTest
{
private const string resource_namespace = "Testing.Beatmaps";
protected abstract string ResourceAssembly { get; }
protected void Test(double expected, string name, params Mod[] mods)
=> Assert.AreEqual(expected, CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods).StarRating);
private WorkingBeatmap getBeatmap(string name)
{
using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var decoder = Decoder.GetDecoder<Beatmap>(stream);
((LegacyBeatmapDecoder)decoder).ApplyOffsets = false;
var working = new TestWorkingBeatmap(decoder.Decode(stream));
working.BeatmapInfo.Ruleset = CreateRuleset().RulesetInfo;
return working;
}
}
private Stream openResource(string name)
{
var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path));
return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}");
}
protected abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
protected abstract Ruleset CreateRuleset();
}
}