osu/osu.Game.Rulesets.Taiko
Dan Balasescu 9866321d27
Merge branch 'master' into taiko-single-tap
2023-03-09 13:24:20 +09:00
..
Beatmaps Move `OmitFirstBarLine` to `TimingControlPoint` 2023-02-28 19:29:31 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Edit Partial everything 2022-11-27 00:00:27 +09:00
Judgements
Mods Expose taiko input manager in same manner as osu! 2023-03-08 22:52:06 +01:00
Objects Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Properties
Replays
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Partial everything 2022-11-27 00:00:27 +09:00
Skinning Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
UI Expose taiko input manager in same manner as osu! 2023-03-08 22:52:06 +01:00
TaikoInputManager.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoRuleset.cs Initial Taiko single tap implementation (still needs code to allow for Strong hits) 2023-02-27 13:18:08 +00:00
TaikoSettingsSubsection.cs Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00
osu.Game.Rulesets.Taiko.csproj Update `netstandard2.1` references to `net6.0` 2022-12-16 17:16:13 +09:00