osu/osu.Game/Screens/Edit
2021-03-19 22:44:33 +01:00
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Components Change editor speed adjust to adjust frequency 2021-03-19 20:01:45 +09:00
Compose Ensure selected blueprints are given selection priority 2021-03-19 22:44:33 +01:00
Design
Setup Put back the label 2021-03-17 17:14:04 +09:00
Timing Adjust keyboard step to be something sensible 2021-03-19 17:13:30 +09:00
BindableBeatDivisor.cs Adjust timeline ticks to be more visible 2021-03-19 19:45:00 +09:00
ClipboardContent.cs
Editor.cs Remove non-accessed field 2021-03-17 17:02:11 +09:00
EditorBeatmap.cs Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00
EditorChangeHandler.cs Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
EditorClock.cs Further simplify logic 2021-03-18 16:20:31 -07:00
EditorScreen.cs Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
IEditorChangeHandler.cs
LegacyEditorBeatmapPatcher.cs Add asserts of HitObjects indices 2020-11-08 00:18:38 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs
WaveformOpacityMenu.cs Add editor waveform opacity selection to menu 2020-11-03 16:01:14 +09:00