mirror of https://github.com/ppy/osu
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Game.Graphics.UserInterface;
|
|
|
|
namespace osu.Game.Overlays.Settings
|
|
{
|
|
public class SettingsSlider<T> : SettingsSlider<T, OsuSliderBar<T>>
|
|
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
|
|
{
|
|
}
|
|
|
|
public class SettingsSlider<TValue, TSlider> : SettingsItem<TValue>
|
|
where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
|
|
where TSlider : OsuSliderBar<TValue>, new()
|
|
{
|
|
protected override Drawable CreateControl() => new TSlider
|
|
{
|
|
RelativeSizeAxes = Axes.X
|
|
};
|
|
|
|
/// <summary>
|
|
/// When set, value changes based on user input are only transferred to any bound control's Current on commit.
|
|
/// This is useful if the UI interaction could be adversely affected by the value changing, such as the position of the <see cref="SliderBar{T}"/> on the screen.
|
|
/// </summary>
|
|
public bool TransferValueOnCommit
|
|
{
|
|
get => ((TSlider)Control).TransferValueOnCommit;
|
|
set => ((TSlider)Control).TransferValueOnCommit = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// A custom step value for each key press which actuates a change on this control.
|
|
/// </summary>
|
|
public float KeyboardStep
|
|
{
|
|
get => ((TSlider)Control).KeyboardStep;
|
|
set => ((TSlider)Control).KeyboardStep = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether to format the tooltip as a percentage or the actual value.
|
|
/// </summary>
|
|
public bool DisplayAsPercentage
|
|
{
|
|
get => ((TSlider)Control).DisplayAsPercentage;
|
|
set => ((TSlider)Control).DisplayAsPercentage = value;
|
|
}
|
|
}
|
|
}
|