osu/osu.Game.Tests
Dean Herbert de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
..
Audio
Beatmaps Add GetStream to IWorkingBeatmap 2021-04-17 17:47:13 +02:00
Chat
Collections/IO
Editing Fix usage of _ in Moq lambdas 2021-04-20 13:29:14 +02:00
Gameplay Add test of HitObjectLifetimeEntry.KeepAlive behavior 2021-04-27 18:10:44 +09:00
Input
Mods Add support for custom controls to SettingSourceAttribute 2021-04-28 02:51:24 +09:00
NonVisual Add failing test 2021-04-22 23:22:44 +09:00
Online Make Mod.Description abstract and add missing descriptions 2021-04-15 16:39:20 +09:00
OnlinePlay
Resources Add tests for consecutive perfect-curve segments 2021-04-06 13:32:17 +02:00
Rulesets Add inline comment regarding remaining issues with classic scoring 2021-04-28 16:37:48 +09:00
Scores/IO
ScrollAlgorithms
Skins Add test coverage 2021-03-24 22:55:15 +03:00
Testing
Visual Allow skin editor to be invoked from any context 2021-04-29 16:12:15 +09:00
ImportTest.cs
osu.Game.Tests.csproj Bump NUnit from 3.13.1 to 3.13.2 2021-04-29 03:51:12 +00:00
tests.ruleset
WaveformTestBeatmap.cs Add GetStream to IWorkingBeatmap 2021-04-17 17:47:13 +02:00