osu/osu.Game.Rulesets.Taiko
2020-11-22 13:29:02 +01:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Reword taiko easy mod description to fit others better 2020-11-16 20:24:04 +01:00
Objects Update existing implementations 2020-11-04 17:14:23 +09:00
Properties
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Inline empty explosion in legacy transformer 2020-11-12 18:29:22 +09:00
UI Remove unnecessary local definition of colour logic from taiko judgement 2020-11-16 17:23:02 +09:00
osu.Game.Rulesets.Taiko.csproj
TaikoInputManager.cs
TaikoRuleset.cs Fix taiko-specific missing cases 2020-11-15 15:41:58 +01:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00