osu/osu.Game/Screens/Menu/IdleTracker.cs
2018-09-12 20:34:52 +03:00

38 lines
1.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
namespace osu.Game.Screens.Menu
{
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>
{
private double lastInteractionTime;
public double IdleTime => Clock.CurrentTime - lastInteractionTime;
private bool updateLastInteractionTime()
{
lastInteractionTime = Clock.CurrentTime;
return false;
}
public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
public bool OnReleased(PlatformAction action) => updateLastInteractionTime();
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => updateLastInteractionTime();
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => updateLastInteractionTime();
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => updateLastInteractionTime();
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => updateLastInteractionTime();
protected override bool OnMouseMove(InputState state) => updateLastInteractionTime();
}
}