osu/osu.Game/Rulesets/Mods
Albie Spriddell 20edaf4ba6 add cinema mod support 2019-11-23 17:32:16 +00:00
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IApplicableFailOverride.cs Add reference to xmldoc 2019-09-19 02:03:30 +09:00
IApplicableMod.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToClock.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHUD.cs
IApplicableToHitObject.cs
IApplicableToScoreProcessor.cs
IMod.cs
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Mod.cs
ModAutoplay.cs Bring other mods up-to-date 2019-09-19 01:45:42 +09:00
ModBlockFail.cs Newline required when xmldocs are involved 2019-09-19 18:00:11 +09:00
ModCinema.cs add cinema mod support 2019-11-23 17:32:16 +00:00
ModDaycore.cs
ModDoubleTime.cs
ModEasy.cs Bring up-to-date and use IApplicableFailOverride 2019-09-21 23:30:54 +09:00
ModFlashlight.cs
ModHalfTime.cs
ModHardRock.cs
ModHidden.cs
ModNightcore.cs
ModNoFail.cs
ModNoMod.cs Use existing ModNoMod 2019-11-15 11:57:40 +03:00
ModPerfect.cs
ModRelax.cs
ModSuddenDeath.cs
ModTimeAdjust.cs
ModTimeRamp.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
ModType.cs
ModWindDown.cs
ModWindUp.cs
MultiMod.cs