osu/osu.Game/Screens/Edit
2021-03-17 17:02:11 +09:00
..
Components Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
Compose Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Merge branch 'master' into android-multiple-import-support-suppot 2021-01-16 23:13:11 +01:00
Timing Small refactoring to use .Trim() instead 2021-02-09 12:00:03 +09:00
BindableBeatDivisor.cs
ClipboardContent.cs
Editor.cs Remove non-accessed field 2021-03-17 17:02:11 +09:00
EditorBeatmap.cs Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00
EditorChangeHandler.cs Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
EditorClock.cs Expose and consume boolean covering whether an ongoing smooth seek is running 2021-01-15 16:14:38 +09:00
EditorScreen.cs Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Add asserts of HitObjects indices 2020-11-08 00:18:38 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00
WaveformOpacityMenu.cs Add editor waveform opacity selection to menu 2020-11-03 16:01:14 +09:00