osu/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs

69 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoSuddenDeath : PlayerTestScene
{
public TestSceneTaikoSuddenDeath()
: base(new TaikoRuleset())
{
}
protected override bool AllowFail => true;
protected override Player CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer();
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
new TaikoBeatmap
{
HitObjects =
{
new Swell { StartTime = 1500 },
new Hit { StartTime = 100000 },
},
BeatmapInfo =
{
Ruleset = new TaikoRuleset().RulesetInfo
}
};
[Test]
public void TestSpinnerDoesNotFail()
{
bool judged = false;
AddStep("Setup judgements", () =>
{
judged = false;
((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("not failed", () => !Player.HasFailed);
}
private class ScoreAccessiblePlayer : TestPlayer
{
public ScoreAccessiblePlayer()
: base(false, false)
{
}
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}