mirror of https://github.com/ppy/osu
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class DefaultComboCounter : RollingCounter<int>, IComboCounter
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{
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private readonly Vector2 offset = new Vector2(20, 5);
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[Resolved(canBeNull: true)]
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private HUDOverlay hud { get; set; }
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public DefaultComboCounter()
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{
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Current.Value = DisplayedCount = 0;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => Colour = colours.BlueLighter;
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protected override void Update()
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{
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base.Update();
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if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
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{
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// for now align with the score counter. eventually this will be user customisable.
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Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopRight) + offset;
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}
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}
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protected override string FormatCount(int count)
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{
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return $@"{count}x";
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}
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protected override double GetProportionalDuration(int currentValue, int newValue)
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{
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return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
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}
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protected override OsuSpriteText CreateSpriteText()
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=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f));
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}
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}
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