osu/osu.Game/Online/Multiplayer/MultiplayerRoomUser.cs

58 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
{
public readonly int UserID;
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
/// <summary>
/// The availability state of the current beatmap.
/// </summary>
public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
[NotNull]
public IEnumerable<APIMod> UserMods { get; set; } = Enumerable.Empty<APIMod>();
public User? User { get; set; }
[JsonConstructor]
public MultiplayerRoomUser(in int userId)
{
UserID = userId;
}
public bool Equals(MultiplayerRoomUser other)
{
if (ReferenceEquals(this, other)) return true;
return UserID == other.UserID;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((MultiplayerRoomUser)obj);
}
public override int GetHashCode() => UserID.GetHashCode();
}
}