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https://github.com/ppy/osu
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45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestSettingsMigration : OsuGameTestScene
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{
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public override void RecycleLocalStorage(bool isDisposing)
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{
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base.RecycleLocalStorage(isDisposing);
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if (isDisposing)
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return;
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using (var config = new OsuConfigManager(LocalStorage))
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{
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config.SetValue(OsuSetting.Version, "2020.101.0");
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config.SetValue(OsuSetting.DisplayStarsMaximum, 10.0);
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}
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}
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[Test]
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public void TestDisplayStarsMigration()
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{
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AddAssert("config has migrated value", () => Precision.AlmostEquals(Game.LocalConfig.Get<double>(OsuSetting.DisplayStarsMaximum), 10.1));
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AddStep("set value again", () => Game.LocalConfig.SetValue(OsuSetting.DisplayStarsMaximum, 10.0));
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AddStep("force save config", () => Game.LocalConfig.Save());
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AddStep("remove game", () => Remove(Game));
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AddStep("create game again", CreateGame);
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AddUntilStep("Wait for load", () => Game.IsLoaded);
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AddAssert("config did not migrate value", () => Precision.AlmostEquals(Game.LocalConfig.Get<double>(OsuSetting.DisplayStarsMaximum), 10));
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}
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}
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}
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