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https://github.com/ppy/osu
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101 lines
4.1 KiB
C#
101 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneDesignSection : OsuManualInputManagerTestScene
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{
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private TestDesignSection designSection;
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private EditorBeatmap editorBeatmap { get; set; }
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[SetUpSteps]
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public void SetUp()
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{
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AddStep("create blank beatmap", () => editorBeatmap = new EditorBeatmap(new Beatmap()));
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AddStep("create section", () => Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(EditorBeatmap), editorBeatmap)
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},
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Child = designSection = new TestDesignSection()
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});
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}
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[Test]
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public void TestCountdownOff()
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{
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AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
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AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
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}
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[Test]
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public void TestCountdownOn()
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{
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AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
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AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
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AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
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AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
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}
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[Test]
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public void TestCountdownOffset()
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{
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AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
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checkOffsetAfter("1", 1);
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checkOffsetAfter(string.Empty, 0);
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checkOffsetAfter("123", 123);
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checkOffsetAfter("0", 0);
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}
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private void checkOffsetAfter(string userInput, int expectedFinalValue)
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{
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AddStep("click text box", () =>
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{
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var textBox = designSection.CountdownOffset.ChildrenOfType<TextBox>().Single();
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InputManager.MoveMouseTo(textBox);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("set offset text", () => designSection.CountdownOffset.Current.Value = userInput);
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AddStep("commit text", () => InputManager.Key(Key.Enter));
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AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture));
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AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue);
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}
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private class TestDesignSection : DesignSection
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{
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public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
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public new FillFlowContainer CountdownSettings => base.CountdownSettings;
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public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
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public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
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}
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}
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}
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