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https://github.com/ppy/osu
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76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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namespace osu.Game.Overlays.Direct
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{
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public class PanelDownloadButton : BeatmapDownloadTrackingComposite
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{
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protected bool DownloadEnabled => button.Enabled.Value;
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private readonly bool noVideo;
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private readonly ShakeContainer shakeContainer;
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private readonly DownloadButton button;
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public PanelDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
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: base(beatmapSet)
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{
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this.noVideo = noVideo;
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InternalChild = shakeContainer = new ShakeContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = button = new DownloadButton
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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button.State.BindTo(State);
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FinishTransforms(true);
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, BeatmapManager beatmaps)
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{
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if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
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{
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button.Enabled.Value = false;
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button.TooltipText = "This beatmap is currently not available for download.";
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return;
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}
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button.Action = () =>
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{
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switch (State.Value)
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{
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case DownloadState.Downloading:
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case DownloadState.Downloaded:
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shakeContainer.Shake();
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break;
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case DownloadState.LocallyAvailable:
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game.PresentBeatmap(BeatmapSet.Value);
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break;
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default:
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beatmaps.Download(BeatmapSet.Value, noVideo);
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break;
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}
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};
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}
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}
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}
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