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https://github.com/ppy/osu
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53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public partial class DrawableSwellTick : DrawableTaikoHitObject<SwellTick>
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{
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public override bool DisplayResult => false;
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private bool hit;
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public DrawableSwellTick()
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: this(null)
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{
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}
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public DrawableSwellTick([CanBeNull] SwellTick hitObject)
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: base(hitObject)
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{
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}
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protected override void UpdateInitialTransforms() => this.FadeOut();
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public void TriggerResult(bool hit)
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{
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this.hit = hit;
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HitObject.StartTime = Time.Current;
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ApplyResult(static (r, hitObject) =>
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{
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var swellTick = (DrawableSwellTick)hitObject;
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r.Type = swellTick.hit ? r.Judgement.MaxResult : r.Judgement.MinResult;
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});
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick),
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_ => new TickPiece());
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}
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}
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