osu/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs

53 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public partial class DrawableSwellTick : DrawableTaikoHitObject<SwellTick>
{
public override bool DisplayResult => false;
private bool hit;
public DrawableSwellTick()
: this(null)
{
}
public DrawableSwellTick([CanBeNull] SwellTick hitObject)
: base(hitObject)
{
}
protected override void UpdateInitialTransforms() => this.FadeOut();
public void TriggerResult(bool hit)
{
this.hit = hit;
HitObject.StartTime = Time.Current;
ApplyResult(static (r, hitObject) =>
{
var swellTick = (DrawableSwellTick)hitObject;
r.Type = swellTick.hit ? r.Judgement.MaxResult : r.Judgement.MinResult;
});
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece());
}
}