mirror of https://github.com/ppy/osu
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osuTK;
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namespace osu.Game.Tests.Visual.Ranking
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{
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public partial class TestSceneGradedCircles : OsuTestScene
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{
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private readonly GradedCircles ring;
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public TestSceneGradedCircles()
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{
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ScoreProcessor scoreProcessor = new OsuRuleset().CreateScoreProcessor();
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double accuracyX = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.X);
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double accuracyS = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.S);
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double accuracyA = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.A);
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double accuracyB = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.B);
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double accuracyC = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.C);
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Add(ring = new GradedCircles(accuracyC, accuracyB, accuracyA, accuracyS, accuracyX)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(400)
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddSliderStep("Progress", 0.0, 1.0, 1.0, p => ring.Progress = p);
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}
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}
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}
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