mirror of https://github.com/ppy/osu
259 lines
10 KiB
C#
259 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Moq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public partial class TestSceneToolbar : OsuManualInputManagerTestScene
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{
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private TestToolbar toolbar;
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[Resolved]
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private IRulesetStore rulesets { get; set; }
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[Cached]
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private readonly NowPlayingOverlay nowPlayingOverlay = new NowPlayingOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Y = Toolbar.HEIGHT,
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};
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[Cached]
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private readonly VolumeOverlay volumeOverlay = new VolumeOverlay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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};
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private readonly Mock<TestNotificationOverlay> notifications = new Mock<TestNotificationOverlay>();
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private readonly BindableInt unreadNotificationCount = new BindableInt();
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.CacheAs<INotificationOverlay>(notifications.Object);
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notifications.SetupGet(n => n.UnreadCount).Returns(unreadNotificationCount);
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Remove(nowPlayingOverlay, false);
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Remove(volumeOverlay, false);
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Children = new Drawable[]
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{
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nowPlayingOverlay,
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volumeOverlay,
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toolbar = new TestToolbar { State = { Value = Visibility.Visible } },
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};
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});
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[Test]
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public void TestNotificationCounter()
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{
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setNotifications(1);
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setNotifications(2);
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setNotifications(3);
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setNotifications(0);
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setNotifications(144);
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void setNotifications(int count)
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=> AddStep($"set notification count to {count}",
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() => unreadNotificationCount.Value = count);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestRulesetSwitchingShortcut(bool toolbarHidden)
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{
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ToolbarRulesetSelector rulesetSelector = null;
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if (toolbarHidden)
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AddStep("hide toolbar", () => toolbar.Hide());
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AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single());
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for (int i = 0; i < 4; i++)
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{
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var expected = rulesets.AvailableRulesets.ElementAt(i);
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var numberKey = Key.Number1 + i;
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AddStep($"switch to ruleset {i} via shortcut", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(numberKey);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
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}
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}
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[TestCase(OverlayActivation.All)]
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[TestCase(OverlayActivation.Disabled)]
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public void TestButtonKeyboardInputRespectsOverlayActivation(OverlayActivation mode)
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{
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AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode);
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AddStep("hide toolbar", () => toolbar.Hide());
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if (mode == OverlayActivation.Disabled)
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AddAssert("check buttons not accepting input", () => InputManager.NonPositionalInputQueue.OfType<ToolbarButton>().Count(), () => Is.Zero);
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else
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AddAssert("check buttons accepting input", () => InputManager.NonPositionalInputQueue.OfType<ToolbarButton>().Count(), () => Is.Not.Zero);
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}
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[TestCase(OverlayActivation.All)]
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[TestCase(OverlayActivation.Disabled)]
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public void TestRespectsOverlayActivation(OverlayActivation mode)
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{
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AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode);
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AddStep("hide toolbar", () => toolbar.Hide());
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AddStep("try to show toolbar", () => toolbar.Show());
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if (mode == OverlayActivation.Disabled)
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AddAssert("toolbar still hidden", () => toolbar.State.Value == Visibility.Hidden);
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else
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AddAssert("toolbar is visible", () => toolbar.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestScrollInput()
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{
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OsuScrollContainer scroll = null;
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AddStep("add scroll layer", () => Add(scroll = new OsuScrollContainer
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{
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Depth = 1f,
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RelativeSizeAxes = Axes.Both,
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Child = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = DrawHeight * 2,
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Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.DarkGray),
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}
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}));
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AddStep("hover toolbar", () => InputManager.MoveMouseTo(toolbar));
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AddStep("perform scroll", () => InputManager.ScrollVerticalBy(500));
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AddAssert("not scrolled", () => scroll.Current == 0);
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}
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[Test]
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public void TestVolumeControlViaMusicButtonScroll()
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{
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AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
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AddStep("reset volume", () => Audio.Volume.Value = 1);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddRepeatStep("scroll down", () => InputManager.ScrollVerticalBy(-10), 5);
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AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
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AddRepeatStep("scroll up", () => InputManager.ScrollVerticalBy(10), 5);
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AddAssert("volume raised up", () => Audio.Volume.Value == 1);
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AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddAssert("button not hovered", () => !this.ChildrenOfType<ToolbarMusicButton>().Single().IsHovered);
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AddStep("set volume to 0.5", () => Audio.Volume.Value = 0.5);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddRepeatStep("scroll down", () => InputManager.ScrollVerticalBy(-10), 5);
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AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
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AddRepeatStep("scroll up", () => InputManager.ScrollVerticalBy(10), 5);
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AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
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}
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[Test]
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public void TestVolumeControlViaMusicButtonArrowKeys()
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{
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AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
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AddStep("reset volume", () => Audio.Volume.Value = 1);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddRepeatStep("arrow down", () => InputManager.Key(Key.Down), 5);
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AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
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AddRepeatStep("arrow up", () => InputManager.Key(Key.Up), 5);
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AddAssert("volume raised up", () => Audio.Volume.Value == 1);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddAssert("button not hovered", () => !this.ChildrenOfType<ToolbarMusicButton>().Single().IsHovered);
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AddStep("set volume", () => Audio.Volume.Value = 0.5);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddRepeatStep("arrow down", () => InputManager.Key(Key.Down), 5);
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AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
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AddRepeatStep("arrow up", () => InputManager.Key(Key.Up), 5);
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AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
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}
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[Test]
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public void TestRulesetSelectorOverflow()
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{
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AddStep("set toolbar width", () =>
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{
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toolbar.RelativeSizeAxes = Axes.None;
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toolbar.Width = 400;
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});
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AddStep("move mouse over news toggle button", () =>
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{
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var button = toolbar.ChildrenOfType<ToolbarNewsButton>().Single();
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InputManager.MoveMouseTo(button);
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});
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AddAssert("no ruleset toggle buttons hovered", () => !toolbar.ChildrenOfType<ToolbarRulesetTabButton>().Any(button => button.IsHovered));
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AddUntilStep("toolbar gradient visible", () => toolbar.ChildrenOfType<Toolbar.ToolbarBackground>().Single().Children.All(d => d.Alpha > 0));
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}
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public partial class TestToolbar : Toolbar
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{
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public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
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}
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// interface mocks break hot reload, mocking this stub implementation instead works around it.
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// see: https://github.com/moq/moq4/issues/1252
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[UsedImplicitly]
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public class TestNotificationOverlay : INotificationOverlay
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{
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public virtual void Post(Notification notification)
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{
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}
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public virtual void Hide()
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{
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}
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public virtual IBindable<int> UnreadCount { get; } = new Bindable<int>();
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public IEnumerable<Notification> AllNotifications => Enumerable.Empty<Notification>();
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}
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}
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}
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