mirror of https://github.com/ppy/osu
183 lines
5.9 KiB
C#
183 lines
5.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public partial class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
|
|
{
|
|
protected TestReplayPlayer Player = null!;
|
|
|
|
[Test]
|
|
public void TestPauseViaSpace()
|
|
{
|
|
loadPlayerWithBeatmap();
|
|
|
|
double? lastTime = null;
|
|
|
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
|
|
|
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
|
|
|
|
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
|
|
|
AddUntilStep("Time stopped progressing", () =>
|
|
{
|
|
double current = Player.GameplayClockContainer.CurrentTime;
|
|
bool changed = lastTime != current;
|
|
lastTime = current;
|
|
|
|
return !changed;
|
|
});
|
|
|
|
AddWaitStep("wait some", 10);
|
|
|
|
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDoesNotFailOnExit()
|
|
{
|
|
loadPlayerWithBeatmap();
|
|
|
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
|
AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F));
|
|
AddStep("exit player", () => Player.Exit());
|
|
AddUntilStep("wait for exit", () => Player.Parent == null);
|
|
AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F));
|
|
}
|
|
|
|
[Test]
|
|
public void TestPauseViaSpaceWithSkip()
|
|
{
|
|
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
|
{
|
|
BeatmapInfo = { AudioLeadIn = 60000 }
|
|
});
|
|
|
|
AddUntilStep("wait for skip overlay", () => Player.ChildrenOfType<SkipOverlay>().First().IsButtonVisible);
|
|
|
|
AddStep("Skip with space", () => InputManager.Key(Key.Space));
|
|
|
|
AddAssert("Player not paused", () => !Player.DrawableRuleset.IsPaused.Value);
|
|
|
|
double? lastTime = null;
|
|
|
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
|
|
|
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
|
|
|
|
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
|
|
|
AddUntilStep("Time stopped progressing", () =>
|
|
{
|
|
double current = Player.GameplayClockContainer.CurrentTime;
|
|
bool changed = lastTime != current;
|
|
lastTime = current;
|
|
|
|
return !changed;
|
|
});
|
|
|
|
AddWaitStep("wait some", 10);
|
|
|
|
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
|
}
|
|
|
|
[Test]
|
|
public void TestPauseViaMiddleMouse()
|
|
{
|
|
loadPlayerWithBeatmap();
|
|
|
|
double? lastTime = null;
|
|
|
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
|
|
|
AddStep("Pause playback with middle mouse", () => InputManager.Click(MouseButton.Middle));
|
|
|
|
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
|
|
|
AddUntilStep("Time stopped progressing", () =>
|
|
{
|
|
double current = Player.GameplayClockContainer.CurrentTime;
|
|
bool changed = lastTime != current;
|
|
lastTime = current;
|
|
|
|
return !changed;
|
|
});
|
|
|
|
AddWaitStep("wait some", 10);
|
|
|
|
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSeekBackwards()
|
|
{
|
|
loadPlayerWithBeatmap();
|
|
|
|
double? lastTime = null;
|
|
|
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
|
|
|
AddStep("Seek backwards", () =>
|
|
{
|
|
lastTime = Player.GameplayClockContainer.CurrentTime;
|
|
InputManager.Key(Key.Left);
|
|
});
|
|
|
|
AddAssert("Jumped backwards", () => Player.GameplayClockContainer.CurrentTime - lastTime < 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSeekForwards()
|
|
{
|
|
loadPlayerWithBeatmap();
|
|
|
|
double? lastTime = null;
|
|
|
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
|
|
|
AddStep("Seek forwards", () =>
|
|
{
|
|
lastTime = Player.GameplayClockContainer.CurrentTime;
|
|
InputManager.Key(Key.Right);
|
|
});
|
|
|
|
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
|
|
}
|
|
|
|
private void loadPlayerWithBeatmap(IBeatmap? beatmap = null)
|
|
{
|
|
AddStep("create player", () =>
|
|
{
|
|
CreatePlayer(new OsuRuleset(), beatmap);
|
|
});
|
|
|
|
AddStep("Load player", () => LoadScreen(Player));
|
|
AddUntilStep("player loaded", () => Player.IsLoaded);
|
|
}
|
|
|
|
protected void CreatePlayer(Ruleset ruleset, IBeatmap? beatmap = null)
|
|
{
|
|
Beatmap.Value = beatmap != null
|
|
? CreateWorkingBeatmap(beatmap)
|
|
: CreateWorkingBeatmap(ruleset.RulesetInfo);
|
|
|
|
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
|
|
|
Player = new TestReplayPlayer(false);
|
|
}
|
|
}
|
|
}
|