osu/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs

364 lines
16 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneTimelineSelection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private TimelineBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<TimelineBlueprintContainer>().First();
private Vector2 getPosition(HitObject hitObject) =>
blueprintContainer.SelectionBlueprints.First(s => s.Item == hitObject).ScreenSpaceDrawQuad.Centre;
private Vector2 getMiddlePosition(HitObject hitObject1, HitObject hitObject2) =>
(getPosition(hitObject1) + getPosition(hitObject2)) / 2;
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
{
var hitObject = targetFunc();
InputManager.MoveMouseTo(getPosition(hitObject));
});
}
[Test]
public void TestContextMenuWithObjectBehind()
{
TimelineHitObjectBlueprint blueprint;
AddStep("add object", () =>
{
EditorBeatmap.Add(new HitCircle { StartTime = 3000 });
});
AddStep("enter slider placement", () =>
{
InputManager.Key(Key.Number3);
InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre);
});
AddStep("start conflicting slider", () =>
{
InputManager.Click(MouseButton.Left);
blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().First();
InputManager.MoveMouseTo(blueprint.ScreenSpaceDrawQuad.TopLeft - new Vector2(10, 0));
});
AddStep("end conflicting slider", () =>
{
InputManager.Click(MouseButton.Right);
});
AddStep("click object", () =>
{
InputManager.Key(Key.Number1);
blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().First();
InputManager.MoveMouseTo(blueprint);
InputManager.Click(MouseButton.Left);
});
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("context menu open", () => this.ChildrenOfType<OsuContextMenu>().SingleOrDefault()?.State == MenuState.Open);
}
[Test]
public void TestNudgeSelection()
{
HitCircle[] addedObjects = null;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000, Position = new Vector2(100) },
new HitCircle { StartTime = 1500, Position = new Vector2(200) },
new HitCircle { StartTime = 2000, Position = new Vector2(300) },
}));
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
AddStep("nudge forwards", () => InputManager.Key(Key.K));
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 500);
AddStep("nudge backwards", () => InputManager.Key(Key.J));
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 500);
}
[Test]
public void TestBasicSelect()
{
var addedObject = new HitCircle { StartTime = 500 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
var addedObject2 = new HitCircle
{
StartTime = 1000,
Position = new Vector2(100),
};
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
moveMouseToObject(() => addedObject2);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
}
[Test]
public void TestMultiSelect()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000, Position = new Vector2(100) },
new HitCircle { StartTime = 1500, Position = new Vector2(200) },
new HitCircle { StartTime = 2000, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
moveMouseToObject(() => addedObjects[2]);
AddStep("click third", () => InputManager.Click(MouseButton.Left));
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
}
[Test]
public void TestBasicDeselect()
{
var addedObject = new HitCircle { StartTime = 500 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddStep("click away", () =>
{
InputManager.MoveMouseTo(Editor.ChildrenOfType<Timeline>().First().ScreenSpaceDrawQuad.TopLeft + new Vector2(5));
InputManager.Click(MouseButton.Left);
});
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
}
[Test]
public void TestQuickDelete()
{
var addedObject = new HitCircle
{
StartTime = 0,
};
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestRangeSelect()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000, Position = new Vector2(100) },
new HitCircle { StartTime = 1500, Position = new Vector2(200) },
new HitCircle { StartTime = 2000, Position = new Vector2(300) },
new HitCircle { StartTime = 2500, Position = new Vector2(400) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[1]);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
moveMouseToObject(() => addedObjects[3]);
AddStep("click fourth", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Skip(1).Take(3));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(2));
AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(1));
AddStep("hold ctrl", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[2]);
AddStep("click third", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(new[] { addedObjects[0], addedObjects[2] });
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
moveMouseToObject(() => addedObjects[4]);
AddStep("click fifth", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Except(new[] { addedObjects[1] }));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects);
AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(1));
moveMouseToObject(() => addedObjects[1]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(2));
moveMouseToObject(() => addedObjects[2]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(3));
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.ControlLeft);
InputManager.ReleaseKey(Key.ShiftLeft);
});
}
[Test]
public void TestRangeSelectAfterExternalSelection()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000, Position = new Vector2(100) },
new HitCircle { StartTime = 1500, Position = new Vector2(200) },
new HitCircle { StartTime = 2000, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("select all without mouse", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
assertSelectionIs(addedObjects);
AddStep("hold down shift", () => InputManager.PressKey(Key.ShiftLeft));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second object", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects);
moveMouseToObject(() => addedObjects[3]);
AddStep("click fourth object", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Skip(1));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
}
[Test]
public void TestBasicDragSelection()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 500, Position = new Vector2(100) },
new HitCircle { StartTime = 1000, Position = new Vector2(200) },
new HitCircle { StartTime = 1500, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
AddStep("drag to select", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[2], addedObjects[3])));
assertSelectionIs(new[] { addedObjects[1], addedObjects[2] });
AddStep("drag to deselect", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[1], addedObjects[2])));
assertSelectionIs(new[] { addedObjects[1] });
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
assertSelectionIs(new[] { addedObjects[1] });
}
[Test]
public void TestFastDragSelection()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 20000, Position = new Vector2(100) },
new HitCircle { StartTime = 31000, Position = new Vector2(200) },
new HitCircle { StartTime = 60000, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
AddStep("start drag", () => InputManager.MoveMouseTo(getPosition(addedObjects[1])));
AddStep("jump editor clock", () => EditorClock.Seek(30000));
AddStep("jump editor clock", () => EditorClock.Seek(60000));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
assertSelectionIs(addedObjects.Skip(1));
AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count);
}
private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
=> AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects));
}
}