mirror of https://github.com/ppy/osu
364 lines
16 KiB
C#
364 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public partial class TestSceneTimelineSelection : EditorTestScene
|
|
{
|
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
|
|
|
private TimelineBlueprintContainer blueprintContainer
|
|
=> Editor.ChildrenOfType<TimelineBlueprintContainer>().First();
|
|
|
|
private Vector2 getPosition(HitObject hitObject) =>
|
|
blueprintContainer.SelectionBlueprints.First(s => s.Item == hitObject).ScreenSpaceDrawQuad.Centre;
|
|
|
|
private Vector2 getMiddlePosition(HitObject hitObject1, HitObject hitObject2) =>
|
|
(getPosition(hitObject1) + getPosition(hitObject2)) / 2;
|
|
|
|
private void moveMouseToObject(Func<HitObject> targetFunc)
|
|
{
|
|
AddStep("move mouse to object", () =>
|
|
{
|
|
var hitObject = targetFunc();
|
|
InputManager.MoveMouseTo(getPosition(hitObject));
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestContextMenuWithObjectBehind()
|
|
{
|
|
TimelineHitObjectBlueprint blueprint;
|
|
|
|
AddStep("add object", () =>
|
|
{
|
|
EditorBeatmap.Add(new HitCircle { StartTime = 3000 });
|
|
});
|
|
|
|
AddStep("enter slider placement", () =>
|
|
{
|
|
InputManager.Key(Key.Number3);
|
|
InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre);
|
|
});
|
|
|
|
AddStep("start conflicting slider", () =>
|
|
{
|
|
InputManager.Click(MouseButton.Left);
|
|
|
|
blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().First();
|
|
InputManager.MoveMouseTo(blueprint.ScreenSpaceDrawQuad.TopLeft - new Vector2(10, 0));
|
|
});
|
|
|
|
AddStep("end conflicting slider", () =>
|
|
{
|
|
InputManager.Click(MouseButton.Right);
|
|
});
|
|
|
|
AddStep("click object", () =>
|
|
{
|
|
InputManager.Key(Key.Number1);
|
|
blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().First();
|
|
InputManager.MoveMouseTo(blueprint);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
AddAssert("context menu open", () => this.ChildrenOfType<OsuContextMenu>().SingleOrDefault()?.State == MenuState.Open);
|
|
}
|
|
|
|
[Test]
|
|
public void TestNudgeSelection()
|
|
{
|
|
HitCircle[] addedObjects = null;
|
|
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
|
{
|
|
new HitCircle { StartTime = 500 },
|
|
new HitCircle { StartTime = 1000, Position = new Vector2(100) },
|
|
new HitCircle { StartTime = 1500, Position = new Vector2(200) },
|
|
new HitCircle { StartTime = 2000, Position = new Vector2(300) },
|
|
}));
|
|
|
|
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
|
|
|
|
AddStep("nudge forwards", () => InputManager.Key(Key.K));
|
|
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 500);
|
|
|
|
AddStep("nudge backwards", () => InputManager.Key(Key.J));
|
|
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 500);
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasicSelect()
|
|
{
|
|
var addedObject = new HitCircle { StartTime = 500 };
|
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
moveMouseToObject(() => addedObject);
|
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
|
|
|
var addedObject2 = new HitCircle
|
|
{
|
|
StartTime = 1000,
|
|
Position = new Vector2(100),
|
|
};
|
|
|
|
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
|
|
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
|
|
|
moveMouseToObject(() => addedObject2);
|
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMultiSelect()
|
|
{
|
|
var addedObjects = new[]
|
|
{
|
|
new HitCircle { StartTime = 500 },
|
|
new HitCircle { StartTime = 1000, Position = new Vector2(100) },
|
|
new HitCircle { StartTime = 1500, Position = new Vector2(200) },
|
|
new HitCircle { StartTime = 2000, Position = new Vector2(300) },
|
|
};
|
|
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
|
|
|
moveMouseToObject(() => addedObjects[0]);
|
|
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
|
|
|
|
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
|
|
|
|
moveMouseToObject(() => addedObjects[1]);
|
|
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
|
|
|
moveMouseToObject(() => addedObjects[2]);
|
|
AddStep("click third", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
|
|
|
|
moveMouseToObject(() => addedObjects[1]);
|
|
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
|
|
|
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasicDeselect()
|
|
{
|
|
var addedObject = new HitCircle { StartTime = 500 };
|
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
moveMouseToObject(() => addedObject);
|
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
|
|
|
AddStep("click away", () =>
|
|
{
|
|
InputManager.MoveMouseTo(Editor.ChildrenOfType<Timeline>().First().ScreenSpaceDrawQuad.TopLeft + new Vector2(5));
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestQuickDelete()
|
|
{
|
|
var addedObject = new HitCircle
|
|
{
|
|
StartTime = 0,
|
|
};
|
|
|
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
moveMouseToObject(() => addedObject);
|
|
|
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
|
|
|
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRangeSelect()
|
|
{
|
|
var addedObjects = new[]
|
|
{
|
|
new HitCircle { StartTime = 500 },
|
|
new HitCircle { StartTime = 1000, Position = new Vector2(100) },
|
|
new HitCircle { StartTime = 1500, Position = new Vector2(200) },
|
|
new HitCircle { StartTime = 2000, Position = new Vector2(300) },
|
|
new HitCircle { StartTime = 2500, Position = new Vector2(400) },
|
|
};
|
|
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
|
|
|
moveMouseToObject(() => addedObjects[1]);
|
|
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[1]);
|
|
|
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
|
|
|
moveMouseToObject(() => addedObjects[3]);
|
|
AddStep("click fourth", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects.Skip(1).Take(3));
|
|
|
|
moveMouseToObject(() => addedObjects[0]);
|
|
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects.Take(2));
|
|
|
|
AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
|
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
|
|
|
moveMouseToObject(() => addedObjects[0]);
|
|
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects.Take(1));
|
|
|
|
AddStep("hold ctrl", () => InputManager.PressKey(Key.ControlLeft));
|
|
moveMouseToObject(() => addedObjects[2]);
|
|
AddStep("click third", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(new[] { addedObjects[0], addedObjects[2] });
|
|
|
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
|
moveMouseToObject(() => addedObjects[4]);
|
|
AddStep("click fifth", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects.Except(new[] { addedObjects[1] }));
|
|
|
|
moveMouseToObject(() => addedObjects[0]);
|
|
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects);
|
|
|
|
AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
|
|
moveMouseToObject(() => addedObjects[0]);
|
|
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects.Take(1));
|
|
|
|
moveMouseToObject(() => addedObjects[1]);
|
|
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects.Take(2));
|
|
|
|
moveMouseToObject(() => addedObjects[2]);
|
|
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects.Take(3));
|
|
|
|
AddStep("release keys", () =>
|
|
{
|
|
InputManager.ReleaseKey(Key.ControlLeft);
|
|
InputManager.ReleaseKey(Key.ShiftLeft);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestRangeSelectAfterExternalSelection()
|
|
{
|
|
var addedObjects = new[]
|
|
{
|
|
new HitCircle { StartTime = 500 },
|
|
new HitCircle { StartTime = 1000, Position = new Vector2(100) },
|
|
new HitCircle { StartTime = 1500, Position = new Vector2(200) },
|
|
new HitCircle { StartTime = 2000, Position = new Vector2(300) },
|
|
};
|
|
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
|
|
|
AddStep("select all without mouse", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
|
assertSelectionIs(addedObjects);
|
|
|
|
AddStep("hold down shift", () => InputManager.PressKey(Key.ShiftLeft));
|
|
|
|
moveMouseToObject(() => addedObjects[1]);
|
|
AddStep("click second object", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects);
|
|
|
|
moveMouseToObject(() => addedObjects[3]);
|
|
AddStep("click fourth object", () => InputManager.Click(MouseButton.Left));
|
|
assertSelectionIs(addedObjects.Skip(1));
|
|
|
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasicDragSelection()
|
|
{
|
|
var addedObjects = new[]
|
|
{
|
|
new HitCircle { StartTime = 0 },
|
|
new HitCircle { StartTime = 500, Position = new Vector2(100) },
|
|
new HitCircle { StartTime = 1000, Position = new Vector2(200) },
|
|
new HitCircle { StartTime = 1500, Position = new Vector2(300) },
|
|
};
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
|
|
|
AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
|
|
AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
|
|
|
|
AddStep("drag to select", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[2], addedObjects[3])));
|
|
assertSelectionIs(new[] { addedObjects[1], addedObjects[2] });
|
|
|
|
AddStep("drag to deselect", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[1], addedObjects[2])));
|
|
assertSelectionIs(new[] { addedObjects[1] });
|
|
|
|
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
assertSelectionIs(new[] { addedObjects[1] });
|
|
}
|
|
|
|
[Test]
|
|
public void TestFastDragSelection()
|
|
{
|
|
var addedObjects = new[]
|
|
{
|
|
new HitCircle { StartTime = 0 },
|
|
new HitCircle { StartTime = 500 },
|
|
new HitCircle { StartTime = 20000, Position = new Vector2(100) },
|
|
new HitCircle { StartTime = 31000, Position = new Vector2(200) },
|
|
new HitCircle { StartTime = 60000, Position = new Vector2(300) },
|
|
};
|
|
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
|
|
|
AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
|
|
AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
|
|
AddStep("start drag", () => InputManager.MoveMouseTo(getPosition(addedObjects[1])));
|
|
|
|
AddStep("jump editor clock", () => EditorClock.Seek(30000));
|
|
AddStep("jump editor clock", () => EditorClock.Seek(60000));
|
|
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
assertSelectionIs(addedObjects.Skip(1));
|
|
AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count);
|
|
}
|
|
|
|
private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
|
|
=> AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects));
|
|
}
|
|
}
|