mirror of https://github.com/ppy/osu
152 lines
6.4 KiB
C#
152 lines
6.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Localisation;
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using osu.Game.Online.Chat;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneOpenEditorTimestamp : OsuGameTestScene
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{
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private Editor? editor => Game.ScreenStack.CurrentScreen as Editor;
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private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().Single();
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private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().Single();
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[Test]
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public void TestErrorNotifications()
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{
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RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo;
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addStepClickLink("00:00:000", waitForSeek: false);
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AddUntilStep("received 'must be in edit'",
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() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks),
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() => Is.EqualTo(1));
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
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AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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addStepClickLink("00:00:000 (1)", waitForSeek: false);
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AddUntilStep("received 'must be in edit'",
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() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks),
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() => Is.EqualTo(2));
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setUpEditor(rulesetInfo);
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AddAssert("ruleset is osu!", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo));
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addStepClickLink("00:000", "invalid link", waitForSeek: false);
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AddUntilStep("received 'failed to process'",
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() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink),
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() => Is.EqualTo(1));
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addStepClickLink("50000:00:000", "too long link", waitForSeek: false);
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AddUntilStep("received 'failed to process'",
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() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink),
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() => Is.EqualTo(2));
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}
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[Test]
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public void TestHandleCurrentScreenChanges()
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{
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RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo;
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setUpEditor(rulesetInfo);
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AddAssert("is osu! ruleset", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo));
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addStepClickLink("100:00:000", "long link");
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AddUntilStep("moved to end of track", () => editorClock.CurrentTime, () => Is.EqualTo(editorClock.TrackLength));
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addStepScreenModeTo(EditorScreenMode.SongSetup);
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addStepClickLink("00:00:000");
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assertOnScreenAt(EditorScreenMode.SongSetup, 0);
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addStepClickLink("00:05:000 (0|0)");
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assertMovedScreenTo(EditorScreenMode.Compose);
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addStepScreenModeTo(EditorScreenMode.Design);
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addStepClickLink("00:10:000");
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assertOnScreenAt(EditorScreenMode.Design, 10_000);
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addStepClickLink("00:15:000 (1)");
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assertMovedScreenTo(EditorScreenMode.Compose);
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addStepScreenModeTo(EditorScreenMode.Timing);
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addStepClickLink("00:20:000");
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assertOnScreenAt(EditorScreenMode.Timing, 20_000);
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addStepClickLink("00:25:000 (0,1)");
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assertMovedScreenTo(EditorScreenMode.Compose);
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addStepScreenModeTo(EditorScreenMode.Verify);
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addStepClickLink("00:30:000");
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assertOnScreenAt(EditorScreenMode.Verify, 30_000);
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addStepClickLink("00:35:000 (0,1)");
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assertMovedScreenTo(EditorScreenMode.Compose);
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addStepClickLink("00:00:000");
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assertOnScreenAt(EditorScreenMode.Compose, 0);
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}
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private void addStepClickLink(string timestamp, string step = "", bool waitForSeek = true)
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{
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AddStep($"{step} {timestamp}", () =>
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Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp))
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);
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if (waitForSeek)
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AddUntilStep("wait for seek", () => editorClock.SeekingOrStopped.Value);
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}
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private void addStepScreenModeTo(EditorScreenMode screenMode) =>
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AddStep("change screen to " + screenMode, () => editor!.Mode.Value = screenMode);
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private void assertOnScreenAt(EditorScreenMode screen, double time)
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{
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AddAssert($"stayed on {screen} at {time}", () =>
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editor!.Mode.Value == screen
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&& editorClock.CurrentTime == time
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);
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}
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private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") =>
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AddAssert($"{text} {screen}", () => editor!.Mode.Value == screen);
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private void setUpEditor(RulesetInfo ruleset)
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{
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BeatmapSetInfo beatmapSet = null!;
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AddStep("Import test beatmap", () =>
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Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely()
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);
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AddStep("Retrieve beatmap", () =>
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beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach()
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);
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AddStep("Present beatmap", () => Game.PresentBeatmap(beatmapSet));
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AddUntilStep("Wait for song select", () =>
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Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
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&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
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&& songSelect.IsLoaded
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);
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AddStep("Switch ruleset", () => Game.Ruleset.Value = ruleset);
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AddStep("Open editor for ruleset", () =>
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((PlaySongSelect)Game.ScreenStack.CurrentScreen)
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.Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name))
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);
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AddUntilStep("Wait for editor open", () => editor?.ReadyForUse == true);
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}
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}
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}
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