osu/osu.Game.Rulesets.Taiko/Skinning/Legacy
Bartłomiej Dach 38f2a27f53
Split animation logic to its own method
Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
2022-11-22 20:39:05 +01:00
..
LegacyBarLine.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
LegacyCirclePiece.cs Split animation logic to its own method 2022-11-22 20:39:05 +01:00
LegacyDrumRoll.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
LegacyHit.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
LegacyHitExplosion.cs A bit more cleanup 2022-11-02 17:23:45 +09:00
LegacyInputDrum.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
LegacyTaikoScroller.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoLegacyHitTarget.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoLegacyPlayfieldBackgroundRight.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoLegacySkinTransformer.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00