mirror of https://github.com/ppy/osu
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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[TestFixture]
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public class TestSceneKiaiHitExplosion : TaikoSkinnableTestScene
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{
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[Test]
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public void TestKiaiHits()
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{
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AddStep("rim hit", () => SetContents(() => getContentFor(createHit(HitType.Rim))));
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AddStep("centre hit", () => SetContents(() => getContentFor(createHit(HitType.Centre))));
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}
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private Drawable getContentFor(DrawableTestHit hit)
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{
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new KiaiHitExplosion(hit, hit.HitObject.Type)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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}
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private DrawableTestHit createHit(HitType type) => new DrawableTestHit(new Hit { StartTime = Time.Current, Type = type });
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}
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}
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