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https://github.com/ppy/osu
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45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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namespace osu.Game.Tests.Mods
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{
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[TestFixture]
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public class SettingsSourceAttributeTest
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{
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[Test]
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public void TestOrdering()
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{
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var objectWithSettings = new ClassWithSettings();
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var orderedSettings = objectWithSettings.GetOrderedSettingsSourceProperties().ToArray();
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Assert.That(orderedSettings, Has.Length.EqualTo(4));
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Assert.That(orderedSettings[0].Item2.Name, Is.EqualTo(nameof(ClassWithSettings.FirstSetting)));
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Assert.That(orderedSettings[1].Item2.Name, Is.EqualTo(nameof(ClassWithSettings.SecondSetting)));
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Assert.That(orderedSettings[2].Item2.Name, Is.EqualTo(nameof(ClassWithSettings.ThirdSetting)));
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Assert.That(orderedSettings[3].Item2.Name, Is.EqualTo(nameof(ClassWithSettings.UnorderedSetting)));
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}
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private class ClassWithSettings
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{
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[SettingSource("Unordered setting", "Should be last")]
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public BindableFloat UnorderedSetting { get; set; } = new BindableFloat();
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[SettingSource("Second setting", "Another description", 2)]
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public BindableBool SecondSetting { get; set; } = new BindableBool();
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[SettingSource("First setting", "A description", 1)]
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public BindableDouble FirstSetting { get; set; } = new BindableDouble();
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[SettingSource("Third setting", "Yet another description", 3)]
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public BindableInt ThirdSetting { get; set; } = new BindableInt();
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}
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}
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}
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