mirror of https://github.com/ppy/osu
318 lines
12 KiB
C#
318 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Catch.UI;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets.Catch.Judgements;
|
|
using osu.Game.Rulesets.Catch.Objects;
|
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Tests
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneCatcher : OsuTestScene
|
|
{
|
|
[Resolved]
|
|
private OsuConfigManager config { get; set; }
|
|
|
|
[Cached]
|
|
private readonly DroppedObjectContainer droppedObjectContainer;
|
|
|
|
private readonly Container trailContainer;
|
|
|
|
private TestCatcher catcher;
|
|
|
|
public TestSceneCatcher()
|
|
{
|
|
Add(trailContainer = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Depth = -1
|
|
});
|
|
Add(droppedObjectContainer = new DroppedObjectContainer());
|
|
}
|
|
|
|
[SetUp]
|
|
public void SetUp() => Schedule(() =>
|
|
{
|
|
var difficulty = new BeatmapDifficulty
|
|
{
|
|
CircleSize = 0,
|
|
};
|
|
|
|
if (catcher != null)
|
|
Remove(catcher);
|
|
|
|
Add(catcher = new TestCatcher(trailContainer, difficulty)
|
|
{
|
|
Anchor = Anchor.Centre
|
|
});
|
|
});
|
|
|
|
[Test]
|
|
public void TestCatcherHyperStateReverted()
|
|
{
|
|
DrawableCatchHitObject drawableObject1 = null;
|
|
DrawableCatchHitObject drawableObject2 = null;
|
|
JudgementResult result1 = null;
|
|
JudgementResult result2 = null;
|
|
AddStep("catch hyper fruit", () =>
|
|
{
|
|
attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
|
|
});
|
|
AddStep("catch normal fruit", () =>
|
|
{
|
|
attemptCatch(new Fruit(), out drawableObject2, out result2);
|
|
});
|
|
AddStep("revert second result", () =>
|
|
{
|
|
catcher.OnRevertResult(drawableObject2, result2);
|
|
});
|
|
checkHyperDash(true);
|
|
AddStep("revert first result", () =>
|
|
{
|
|
catcher.OnRevertResult(drawableObject1, result1);
|
|
});
|
|
checkHyperDash(false);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCatcherAnimationStateReverted()
|
|
{
|
|
DrawableCatchHitObject drawableObject = null;
|
|
JudgementResult result = null;
|
|
AddStep("catch kiai fruit", () =>
|
|
{
|
|
attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
|
|
});
|
|
checkState(CatcherAnimationState.Kiai);
|
|
AddStep("revert result", () =>
|
|
{
|
|
catcher.OnRevertResult(drawableObject, result);
|
|
});
|
|
checkState(CatcherAnimationState.Idle);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCatcherCatchWidth()
|
|
{
|
|
var halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
|
|
AddStep("catch fruit", () =>
|
|
{
|
|
attemptCatch(new Fruit { X = -halfWidth + 1 });
|
|
attemptCatch(new Fruit { X = halfWidth - 1 });
|
|
});
|
|
checkPlate(2);
|
|
AddStep("miss fruit", () =>
|
|
{
|
|
attemptCatch(new Fruit { X = -halfWidth - 1 });
|
|
attemptCatch(new Fruit { X = halfWidth + 1 });
|
|
});
|
|
checkPlate(2);
|
|
}
|
|
|
|
[Test]
|
|
public void TestFruitChangesCatcherState()
|
|
{
|
|
AddStep("miss fruit", () => attemptCatch(new Fruit { X = 100 }));
|
|
checkState(CatcherAnimationState.Fail);
|
|
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
|
checkState(CatcherAnimationState.Idle);
|
|
AddStep("catch kiai fruit", () => attemptCatch(new TestKiaiFruit()));
|
|
checkState(CatcherAnimationState.Kiai);
|
|
}
|
|
|
|
[Test]
|
|
public void TestNormalFruitResetsHyperDashState()
|
|
{
|
|
AddStep("catch hyper fruit", () => attemptCatch(new Fruit
|
|
{
|
|
HyperDashTarget = new Fruit { X = 100 }
|
|
}));
|
|
checkHyperDash(true);
|
|
AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
|
|
checkHyperDash(false);
|
|
}
|
|
|
|
[Test]
|
|
public void TestTinyDropletMissPreservesCatcherState()
|
|
{
|
|
AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
|
|
{
|
|
HyperDashTarget = new Fruit { X = 100 }
|
|
}));
|
|
AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
|
|
AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 }));
|
|
// catcher state and hyper dash state is preserved
|
|
checkState(CatcherAnimationState.Kiai);
|
|
checkHyperDash(true);
|
|
}
|
|
|
|
[Test]
|
|
public void TestBananaMissPreservesCatcherState()
|
|
{
|
|
AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
|
|
{
|
|
HyperDashTarget = new Fruit { X = 100 }
|
|
}));
|
|
AddStep("miss banana", () => attemptCatch(new Banana { X = 100 }));
|
|
// catcher state is preserved but hyper dash state is reset
|
|
checkState(CatcherAnimationState.Kiai);
|
|
checkHyperDash(false);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCatcherRandomStacking()
|
|
{
|
|
AddStep("catch more fruits", () => attemptCatch(() => new Fruit
|
|
{
|
|
X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(Vector2.One)
|
|
}, 50));
|
|
}
|
|
|
|
[Test]
|
|
public void TestCatcherStackingSameCaughtPosition()
|
|
{
|
|
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
|
checkPlate(1);
|
|
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
|
|
checkPlate(10);
|
|
AddAssert("caught objects are stacked", () =>
|
|
catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
|
|
catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
|
|
catcher.CaughtObjects.Any(obj => obj.Y < 0));
|
|
}
|
|
|
|
[Test]
|
|
public void TestCatcherExplosionAndDropping()
|
|
{
|
|
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
|
AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
|
|
AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1);
|
|
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
|
|
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
|
|
AddStep("explode", () => catcher.Explode());
|
|
AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
|
|
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
|
|
AddStep("catch fruits", () => attemptCatch(() => new Fruit(), 10));
|
|
AddStep("drop", () => catcher.Drop());
|
|
AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitLightingColour()
|
|
{
|
|
var fruitColour = SkinConfiguration.DefaultComboColours[1];
|
|
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
|
|
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
|
AddAssert("correct hit lighting colour", () =>
|
|
catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == fruitColour);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitLightingDisabled()
|
|
{
|
|
AddStep("disable hit lighting", () => config.SetValue(OsuSetting.HitLighting, false));
|
|
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
|
AddAssert("no hit lighting", () => !catcher.ChildrenOfType<HitExplosion>().Any());
|
|
}
|
|
|
|
private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
|
|
|
|
private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state);
|
|
|
|
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
|
|
|
|
private void attemptCatch(CatchHitObject hitObject)
|
|
{
|
|
attemptCatch(() => hitObject, 1);
|
|
}
|
|
|
|
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
|
|
{
|
|
for (var i = 0; i < count; i++)
|
|
attemptCatch(hitObject(), out _, out _);
|
|
}
|
|
|
|
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
|
|
{
|
|
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
drawableObject = createDrawableObject(hitObject);
|
|
result = createResult(hitObject);
|
|
applyResult(drawableObject, result);
|
|
}
|
|
|
|
private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
|
{
|
|
// Load DHO to set colour of hit explosion correctly
|
|
Add(drawableObject);
|
|
drawableObject.OnLoadComplete += _ =>
|
|
{
|
|
catcher.OnNewResult(drawableObject, result);
|
|
drawableObject.Expire();
|
|
};
|
|
}
|
|
|
|
private JudgementResult createResult(CatchHitObject hitObject)
|
|
{
|
|
return new CatchJudgementResult(hitObject, hitObject.CreateJudgement())
|
|
{
|
|
Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss
|
|
};
|
|
}
|
|
|
|
private DrawableCatchHitObject createDrawableObject(CatchHitObject hitObject)
|
|
{
|
|
switch (hitObject)
|
|
{
|
|
case Banana banana:
|
|
return new DrawableBanana(banana);
|
|
|
|
case Droplet droplet:
|
|
return new DrawableDroplet(droplet);
|
|
|
|
case Fruit fruit:
|
|
return new DrawableFruit(fruit);
|
|
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(hitObject));
|
|
}
|
|
}
|
|
|
|
public class TestCatcher : Catcher
|
|
{
|
|
public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
|
|
|
|
public TestCatcher(Container trailsTarget, BeatmapDifficulty difficulty)
|
|
: base(trailsTarget, difficulty)
|
|
{
|
|
}
|
|
}
|
|
|
|
public class TestKiaiFruit : Fruit
|
|
{
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
}
|
|
}
|
|
}
|
|
}
|