osu/osu.Game/Tests/Visual
Dan Balasescu 2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
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EditorClockTestScene.cs Fix scroll wheel being handled by base test scene 2020-09-30 16:39:02 +09:00
EditorTestScene.cs Add test coverage of audio track changing 2020-09-24 22:00:13 +09:00
LegacySkinPlayerTestScene.cs Generalize legacy skin player test. 2020-12-01 09:49:04 +09:00
ModPerfectTestScene.cs Fix mod perfect test scenes failing due to null ruleset provided 2020-06-04 00:43:11 +03:00
ModTestScene.cs Allow testing mod combinations in ModTestScenes 2020-08-11 21:55:20 +02:00
MultiplayerTestScene.cs Change multiplayer tests to have null room by default 2020-07-09 18:55:53 +09:00
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs
OsuTestScene.cs Change default value of requestedByUser to false 2020-11-02 14:56:50 +09:00
PlacementBlueprintTestScene.cs Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
PlayerTestScene.cs Resolve CA1805 inspections 2020-11-01 18:47:40 +01:00
RateAdjustedBeatmapTestScene.cs Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
ScreenTestScene.cs
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs
SkinnableTestScene.cs Avoid errors due to second set 2020-11-05 17:26:41 +09:00
TestPlayer.cs