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smoogipoo
3e802531d3
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
..
GameTypes
RoomStatuses
APICreatedRoom.cs
APILeaderboard.cs
APIPlaylistBeatmap.cs
APIScoreToken.cs
BeatmapAvailability.cs
Fix using private constructor on MessagePack object
2021-02-02 17:45:11 +03:00
CreateRoomRequest.cs
CreateRoomScoreRequest.cs
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
GameType.cs
GetRoomLeaderboardRequest.cs
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
GetRoomRequest.cs
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
GetRoomsRequest.cs
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
IndexedMultiplayerScores.cs
IndexPlaylistScoresRequest.cs
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
IndexScoresParams.cs
JoinRoomRequest.cs
MultiplayerScore.cs
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
MultiplayerScores.cs
MultiplayerScoresAround.cs
OnlinePlayBeatmapAvailablilityTracker.cs
Fix initial state transfer regressing
2021-02-09 16:02:56 +09:00
PartRoomRequest.cs
PlaylistExtensions.cs
PlaylistItem.cs
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
Room.cs
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
RoomAvailability.cs
RoomCategory.cs
Revert RoomCategory naming change to avoid json deserialization failures
2020-12-25 23:34:29 +09:00
RoomStatus.cs
ShowPlaylistUserScoreRequest.cs
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
SubmitRoomScoreRequest.cs
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00