.. |
BeatmapSkinProvidingContainer.cs
|
|
|
DefaultLegacySkin.cs
|
Split out SkinInfo ID constants and fix random logic
|
2020-11-11 11:54:40 +09:00 |
DefaultSkin.cs
|
|
|
DefaultSkinConfiguration.cs
|
|
|
GameplaySkinComponent.cs
|
Use char overloads for string methods
|
2020-10-16 11:52:29 +02:00 |
GlobalSkinColours.cs
|
|
|
HUDSkinComponent.cs
|
Use char overloads for string methods
|
2020-10-16 11:52:29 +02:00 |
HUDSkinComponents.cs
|
Merge branch 'master' into peppy/skinnable-health-display
|
2020-10-16 23:17:17 +09:00 |
IAnimationTimeReference.cs
|
Expose animation start time as mutable in interface
|
2020-11-22 13:11:22 +01:00 |
ISkin.cs
|
|
|
ISkinComponent.cs
|
|
|
ISkinSource.cs
|
|
|
LegacyAccuracyCounter.cs
|
Apply same fix to legacy accuracy counter
|
2020-10-17 15:39:26 +02:00 |
LegacyBeatmapSkin.cs
|
|
|
LegacyColourCompatibility.cs
|
|
|
LegacyHealthDisplay.cs
|
apply different offset based on whether the marker is newStyle or not
|
2020-11-09 08:20:19 +01:00 |
LegacyJudgementPieceNew.cs
|
Move CanBeNull specification to the interface
|
2020-11-20 16:30:48 +09:00 |
LegacyJudgementPieceOld.cs
|
Show main judgement content above hitobjects
|
2020-11-20 16:25:48 +09:00 |
LegacyManiaSkinConfiguration.cs
|
simplify implementation and adjust the default values
|
2020-12-13 22:43:36 +06:00 |
LegacyManiaSkinConfigurationLookup.cs
|
add support for ScorePosition into LegacyManiaSkin
|
2020-12-10 20:11:08 +06:00 |
LegacyManiaSkinDecoder.cs
|
simplify implementation and adjust the default values
|
2020-12-13 22:43:36 +06:00 |
LegacyRollingCounter.cs
|
|
|
LegacyScoreCounter.cs
|
Split line for readability
|
2020-10-17 15:39:25 +02:00 |
LegacySkin.cs
|
apply ScorePosition to the judgement container
|
2020-12-13 22:01:08 +06:00 |
LegacySkinConfiguration.cs
|
Add support for ScorePrefix and ScoreOverlap values in legacy skins
|
2020-10-16 06:16:20 +02:00 |
LegacySkinDecoder.cs
|
|
|
LegacySkinExtensions.cs
|
Expose animation start time as mutable in interface
|
2020-11-22 13:11:22 +01:00 |
LegacySkinResourceStore.cs
|
|
|
LegacySkinTransformer.cs
|
|
|
LegacySpriteText.cs
|
Update to use virtual methods instead of reconstructing TextBuilder
|
2020-10-19 14:59:03 +09:00 |
PausableSkinnableSound.cs
|
Fix paused samples potentially getting stuck in a playing state in rapid toggling
|
2020-11-05 16:14:23 +09:00 |
Skin.cs
|
|
|
SkinConfigManager.cs
|
|
|
SkinConfiguration.cs
|
|
|
SkinCustomColourLookup.cs
|
|
|
SkinFileInfo.cs
|
|
|
SkinInfo.cs
|
Split out SkinInfo ID constants and fix random logic
|
2020-11-11 11:54:40 +09:00 |
SkinManager.cs
|
Move skin deletion logic to OsuGameBase to promote thread safety
|
2020-11-16 16:43:19 +09:00 |
SkinnableDrawable.cs
|
Allow bypassing origin/anchor setting of skinnable components
|
2020-10-14 19:16:34 +09:00 |
SkinnableSound.cs
|
Don't force Gameplay prefix on all skin sample lookups
|
2020-10-30 11:59:40 +09:00 |
SkinnableSprite.cs
|
Fix SkinnableSprite initialising a drawable even when the texture is not available
|
2020-11-18 19:03:34 +09:00 |
SkinnableSpriteText.cs
|
|
|
SkinProvidingContainer.cs
|
|
|
SkinReloadableDrawable.cs
|
Initial Apply()/FreeAfterUse() DHO implementation
|
2020-11-06 23:02:37 +09:00 |
SkinStore.cs
|
|
|
SkinUtils.cs
|
|
|