osu/osu.Game.Rulesets.Taiko
Dean Herbert 681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste
2020-10-09 20:51:09 +09:00
..
Audio Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Beatmaps Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Merge branch 'master' into editor-fix-button-states-after-paste 2020-10-09 20:51:09 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods
Objects Fix bindable propagation potentially making swells strong 2020-10-09 17:12:10 +09:00
Properties
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Fix legacy taiko skins showing double judgements 2020-10-07 18:36:40 +09:00
UI Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
osu.Game.Rulesets.Taiko.csproj