mirror of
https://github.com/ppy/osu
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79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Multi
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{
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public abstract class MultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
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{
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public override bool DisallowExternalBeatmapRulesetChanges => false;
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public override bool RemoveWhenNotAlive => false;
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public virtual string ShortTitle => Title;
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[Resolved(CanBeNull = true)]
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protected OsuGame Game { get; private set; }
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[Resolved(CanBeNull = true)]
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protected IRoomManager RoomManager { get; private set; }
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protected MultiplayerSubScreen()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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}
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public override void OnEntering(IScreen last)
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{
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this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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public override bool OnExiting(IScreen next)
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{
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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return false;
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}
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public override void OnResuming(IScreen last)
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{
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this.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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public override void OnSuspending(IScreen next)
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{
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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}
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public override bool OnPressed(GlobalAction action)
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{
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if (!this.IsCurrentScreen()) return false;
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if (action == GlobalAction.Back)
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{
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this.Exit();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
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public override string ToString() => Title;
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}
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}
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