mirror of
https://github.com/ppy/osu
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363643a16d
This is probably going to result in a high quantity of exceptions, but I think this is fine. We can add rules as we go to not log certain exception types.
153 lines
4.8 KiB
C#
153 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Net;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Online.API.Requests.Responses;
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using Sentry;
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using Sentry.Protocol;
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namespace osu.Game.Utils
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{
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/// <summary>
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/// Report errors to sentry.
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/// </summary>
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public class SentryLogger : IDisposable
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{
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private IBindable<APIUser>? localUser;
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private readonly IDisposable? sentrySession;
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public SentryLogger(OsuGame game)
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{
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sentrySession = SentrySdk.Init(options =>
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{
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// Not setting the dsn will completely disable sentry.
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if (game.IsDeployedBuild)
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options.Dsn = "https://ad9f78529cef40ac874afb95a9aca04e@sentry.ppy.sh/2";
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options.AutoSessionTracking = true;
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options.IsEnvironmentUser = false;
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options.Release = game.Version;
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});
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Logger.NewEntry += processLogEntry;
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}
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~SentryLogger() => Dispose(false);
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public void AttachUser(IBindable<APIUser> user)
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{
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Debug.Assert(localUser == null);
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localUser = user.GetBoundCopy();
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localUser.BindValueChanged(u =>
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{
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SentrySdk.ConfigureScope(scope => scope.User = new User
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{
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Username = u.NewValue.Username,
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Id = u.NewValue.Id.ToString(),
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});
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}, true);
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}
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private void processLogEntry(LogEntry entry)
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{
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if (entry.Level < LogLevel.Verbose) return;
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var exception = entry.Exception;
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if (exception != null)
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{
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if (!shouldSubmitException(exception)) return;
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// framework does some weird exception redirection which means sentry does not see unhandled exceptions using its automatic methods.
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// but all unhandled exceptions still arrive via this pathway. we just need to mark them as unhandled for tagging purposes.
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// easiest solution is to check the message matches what the framework logs this as.
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// see https://github.com/ppy/osu-framework/blob/f932f8df053f0011d755c95ad9a2ed61b94d136b/osu.Framework/Platform/GameHost.cs#L336
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bool wasHandled = entry.Message != @"An unhandled exception has occurred.";
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exception.Data[Mechanism.HandledKey] = wasHandled;
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SentrySdk.CaptureEvent(new SentryEvent(exception)
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{
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Message = entry.Message,
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Level = getSentryLevel(entry.Level),
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});
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}
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else
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SentrySdk.AddBreadcrumb(entry.Message, entry.Target.ToString(), "navigation");
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}
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private SentryLevel? getSentryLevel(LogLevel entryLevel)
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{
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switch (entryLevel)
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{
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case LogLevel.Debug:
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return SentryLevel.Debug;
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case LogLevel.Verbose:
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return SentryLevel.Info;
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case LogLevel.Important:
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return SentryLevel.Warning;
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case LogLevel.Error:
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return SentryLevel.Error;
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default:
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throw new ArgumentOutOfRangeException(nameof(entryLevel), entryLevel, null);
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}
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}
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private bool shouldSubmitException(Exception exception)
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{
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switch (exception)
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{
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case IOException ioe:
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// disk full exceptions, see https://stackoverflow.com/a/9294382
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const int hr_error_handle_disk_full = unchecked((int)0x80070027);
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const int hr_error_disk_full = unchecked((int)0x80070070);
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if (ioe.HResult == hr_error_handle_disk_full || ioe.HResult == hr_error_disk_full)
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return false;
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break;
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case WebException we:
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switch (we.Status)
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{
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// more statuses may need to be blocked as we come across them.
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case WebExceptionStatus.Timeout:
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return false;
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}
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break;
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}
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return true;
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}
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#region Disposal
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool isDisposing)
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{
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Logger.NewEntry -= processLogEntry;
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sentrySession?.Dispose();
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}
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#endregion
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}
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}
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