mirror of
https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
93 lines
3.6 KiB
C#
93 lines
3.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using OpenTK;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Rulesets.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Judgements;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
using osu.Game.Rulesets.Mania.Scoring;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
|
|
namespace osu.Game.Rulesets.Mania.UI
|
|
{
|
|
public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
|
|
{
|
|
public int? Columns;
|
|
|
|
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
|
: base(beatmap, isForCurrentRuleset)
|
|
{
|
|
}
|
|
|
|
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
|
|
{
|
|
ControlPoint firstTimingChange = Beatmap.TimingInfo.ControlPoints.FirstOrDefault(t => t.TimingChange);
|
|
|
|
if (firstTimingChange == null)
|
|
throw new InvalidOperationException("The Beatmap contains no timing points!");
|
|
|
|
// Generate the timing points, making non-timing changes use the previous timing change
|
|
var timingChanges = Beatmap.TimingInfo.ControlPoints.Select(c =>
|
|
{
|
|
ControlPoint t = c.Clone();
|
|
|
|
if (c.TimingChange)
|
|
firstTimingChange = c;
|
|
else
|
|
t.BeatLength = firstTimingChange.BeatLength;
|
|
|
|
return t;
|
|
});
|
|
|
|
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
|
|
|
// Perform some post processing of the timing changes
|
|
timingChanges = timingChanges
|
|
// Collapse sections after the last hit object
|
|
.Where(s => s.Time <= lastObjectTime)
|
|
// Collapse sections with the same start time
|
|
.GroupBy(s => s.Time).Select(g => g.Last()).OrderBy(s => s.Time)
|
|
// Collapse sections with the same beat length
|
|
.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
|
|
.ToList();
|
|
|
|
return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
// Invert by default for now (should be moved to config/skin later)
|
|
Scale = new Vector2(1, -1)
|
|
};
|
|
}
|
|
|
|
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
|
|
|
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
|
|
|
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
|
{
|
|
var holdNote = h as HoldNote;
|
|
if (holdNote != null)
|
|
return new DrawableHoldNote(holdNote);
|
|
|
|
var note = h as Note;
|
|
if (note != null)
|
|
return new DrawableNote(note);
|
|
|
|
return null;
|
|
}
|
|
|
|
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
|
|
}
|
|
}
|