osu/osu.Game/Graphics/UserInterface/ShearedToggleButton.cs

178 lines
5.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class ShearedToggleButton : OsuClickableContainer
{
public BindableBool Active { get; } = new BindableBool();
public LocalisableString Text
{
get => text.Text;
set => text.Text = value;
}
private readonly Box background;
private readonly OsuSpriteText text;
private Sample? sampleOff;
private Sample? sampleOn;
private const float shear = 0.2f;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
/// <summary>
/// Creates a new <see cref="ShearedToggleButton"/>
/// </summary>
/// <param name="width">
/// The width of the button.
/// <list type="bullet">
/// <item>If a non-<see langword="null"/> value is provided, this button will have a fixed width equal to the provided value.</item>
/// <item>If a <see langword="null"/> value is provided (or the argument is omitted entirely), the button will autosize in width to fit the text.</item>
/// </list>
/// </param>
public ShearedToggleButton(float? width = null)
{
Height = 50;
Padding = new MarginPadding { Horizontal = shear * 50 };
Content.CornerRadius = 7;
Content.Shear = new Vector2(shear, 0);
Content.Masking = true;
Content.BorderThickness = 2;
Content.Anchor = Content.Origin = Anchor.Centre;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.TorusAlternate.With(size: 17),
Shear = new Vector2(-shear, 0)
}
};
if (width != null)
{
Width = width.Value;
}
else
{
AutoSizeAxes = Axes.X;
text.Margin = new MarginPadding { Horizontal = 15 };
}
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOn = audio.Samples.Get(@"UI/check-on");
sampleOff = audio.Samples.Get(@"UI/check-off");
}
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(_ =>
{
updateState();
playSample();
});
Active.BindDisabledChanged(disabled =>
{
updateState();
Action = disabled ? (Action?)null : Active.Toggle;
}, true);
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.8f, 2000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
private void updateState()
{
var darkerColour = Active.Value ? colourProvider.Highlight1 : colourProvider.Background3;
var lighterColour = Active.Value ? colourProvider.Colour0 : colourProvider.Background1;
if (Active.Disabled)
{
darkerColour = darkerColour.Darken(0.3f);
lighterColour = lighterColour.Darken(0.3f);
}
else if (IsHovered)
{
darkerColour = darkerColour.Lighten(0.3f);
lighterColour = lighterColour.Lighten(0.3f);
}
background.FadeColour(darkerColour, 150, Easing.OutQuint);
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(darkerColour, lighterColour), 150, Easing.OutQuint);
var textColour = Active.Value ? colourProvider.Background6 : colourProvider.Content1;
if (Active.Disabled)
textColour = textColour.Opacity(0.6f);
text.FadeColour(textColour, 150, Easing.OutQuint);
}
private void playSample()
{
if (Active.Value)
sampleOn?.Play();
else
sampleOff?.Play();
}
}
}