osu/osu.Game.Rulesets.Mania
Dean Herbert bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
..
Beatmaps Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Configuration Adjust osu!mania scroll speed defaults to be more sane 2019-09-11 12:51:54 +09:00
Difficulty Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00
Edit Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
Judgements Adjust mania HP increase values 2020-01-07 15:24:33 +09:00
MathUtils
Mods nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
Objects remove LaneGlowPiece and GlowPiece 2020-01-04 18:35:37 +08:00
Properties
Replays Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
Resources/Testing/Beatmaps
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Split out into own method 2019-12-27 11:37:05 +09:00
UI Move hit target bar height def to defaulthittarget 2020-01-11 21:19:46 +08:00
ManiaInputManager.cs
ManiaRuleset.cs add playingverb and database migrations 2020-01-03 11:39:15 +00:00
ManiaSettingsSubsection.cs
ManiaSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
ManiaSkinComponents.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
osu.Game.Rulesets.Mania.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00