mirror of https://github.com/ppy/osu
114 lines
3.2 KiB
C#
114 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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{
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public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
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{
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public Bindable<ScoreInfo> Score => Model;
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private DownloadButton button;
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private ShakeContainer shakeContainer;
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private ReplayAvailability replayAvailability
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{
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get
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{
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if (State.Value == DownloadState.LocallyAvailable)
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return ReplayAvailability.Local;
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if (!string.IsNullOrEmpty(Model.Value?.Hash))
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return ReplayAvailability.Online;
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return ReplayAvailability.NotAvailable;
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}
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}
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public ReplayDownloadButton(ScoreInfo score)
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: base(score)
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{
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Size = new Vector2(50, 30);
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, ScoreManager scores)
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{
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InternalChild = shakeContainer = new ShakeContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = button = new DownloadButton
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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button.Action = () =>
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{
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switch (State.Value)
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{
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case DownloadState.LocallyAvailable:
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game?.PresentScore(Model.Value, ScorePresentType.Gameplay);
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break;
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case DownloadState.NotDownloaded:
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scores.Download(Model.Value);
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break;
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case DownloadState.Importing:
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case DownloadState.Downloading:
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shakeContainer.Shake();
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break;
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}
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};
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State.BindValueChanged(state =>
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{
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button.State.Value = state.NewValue;
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updateTooltip();
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}, true);
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Model.BindValueChanged(_ =>
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{
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button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
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updateTooltip();
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}, true);
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}
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private void updateTooltip()
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{
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switch (replayAvailability)
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{
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case ReplayAvailability.Local:
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button.TooltipText = @"watch replay";
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break;
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case ReplayAvailability.Online:
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button.TooltipText = @"download replay";
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break;
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default:
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button.TooltipText = @"replay unavailable";
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break;
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}
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}
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private enum ReplayAvailability
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{
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Local,
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Online,
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NotAvailable,
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}
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}
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}
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