mirror of
https://github.com/ppy/osu
synced 2024-12-15 03:16:17 +00:00
164 lines
5.6 KiB
C#
164 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Catch.UI;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Objects
|
|
{
|
|
public class JuiceStream : CatchHitObject, IHasCurve
|
|
{
|
|
/// <summary>
|
|
/// Positional distance that results in a duration of one second, before any speed adjustments.
|
|
/// </summary>
|
|
private const float base_scoring_distance = 100;
|
|
|
|
public int RepeatCount { get; set; }
|
|
|
|
public double Velocity;
|
|
public double TickDistance;
|
|
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
|
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
|
|
|
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
|
|
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
|
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
|
}
|
|
|
|
protected override void CreateNestedHitObjects()
|
|
{
|
|
base.CreateNestedHitObjects();
|
|
createTicks();
|
|
}
|
|
|
|
private void createTicks()
|
|
{
|
|
if (TickDistance == 0)
|
|
return;
|
|
|
|
var length = Path.Distance;
|
|
var tickDistance = Math.Min(TickDistance, length);
|
|
var spanDuration = length / Velocity;
|
|
|
|
var minDistanceFromEnd = Velocity * 0.01;
|
|
|
|
var tickSamples = Samples.Select(s => new SampleInfo
|
|
{
|
|
Bank = s.Bank,
|
|
Name = @"slidertick",
|
|
Volume = s.Volume
|
|
}).ToList();
|
|
|
|
AddNested(new Fruit
|
|
{
|
|
Samples = Samples,
|
|
StartTime = StartTime,
|
|
X = X
|
|
});
|
|
|
|
double lastTickTime = StartTime;
|
|
|
|
for (int span = 0; span < this.SpanCount(); span++)
|
|
{
|
|
var spanStartTime = StartTime + span * spanDuration;
|
|
var reversed = span % 2 == 1;
|
|
|
|
for (double d = tickDistance;; d += tickDistance)
|
|
{
|
|
bool isLastTick = false;
|
|
if (d + minDistanceFromEnd >= length)
|
|
{
|
|
d = length;
|
|
isLastTick = true;
|
|
}
|
|
|
|
var timeProgress = d / length;
|
|
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
|
|
|
double time = spanStartTime + timeProgress * spanDuration;
|
|
|
|
if (LegacyLastTickOffset != null)
|
|
{
|
|
// If we're the last tick, apply the legacy offset
|
|
if (span == this.SpanCount() - 1 && isLastTick)
|
|
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
|
|
}
|
|
|
|
int tinyTickCount = 1;
|
|
double tinyTickInterval = time - lastTickTime;
|
|
while (tinyTickInterval > 100 && tinyTickCount < 10000)
|
|
{
|
|
tinyTickInterval /= 2;
|
|
tinyTickCount *= 2;
|
|
}
|
|
|
|
for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
|
|
{
|
|
var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
|
|
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
|
|
|
|
AddNested(new TinyDroplet
|
|
{
|
|
StartTime = t,
|
|
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
|
Samples = tickSamples
|
|
});
|
|
}
|
|
|
|
lastTickTime = time;
|
|
|
|
if (isLastTick)
|
|
break;
|
|
|
|
AddNested(new Droplet
|
|
{
|
|
StartTime = time,
|
|
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
|
Samples = tickSamples
|
|
});
|
|
}
|
|
|
|
AddNested(new Fruit
|
|
{
|
|
Samples = Samples,
|
|
StartTime = spanStartTime + spanDuration,
|
|
X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
|
});
|
|
}
|
|
}
|
|
|
|
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
|
|
|
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
|
|
|
|
public double Duration => EndTime - StartTime;
|
|
|
|
private SliderPath path;
|
|
|
|
public SliderPath Path
|
|
{
|
|
get => path;
|
|
set => path = value;
|
|
}
|
|
|
|
public double Distance => Path.Distance;
|
|
|
|
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
|
|
|
|
public double? LegacyLastTickOffset { get; set; }
|
|
}
|
|
}
|