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`GameplayBeatmap` has to be used instead of the normal bindable `Beatmap`, beecause the former uses osu!-specific hitobjects, while the latter returns convert objects (i.e. `ConvertSlider`s). Similarly, the mod has to be fetched from the player instead of the global bindable, as `Player` has its own cloned instance of the mod, to which the beatmap is applied. The global bindable instance does not have `FirstObject` set. |
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.. | ||
.vscode | ||
Editor | ||
Mods | ||
Resources | ||
osu.Game.Rulesets.Osu.Tests.csproj | ||
OsuBeatmapConversionTest.cs | ||
OsuDifficultyCalculatorTest.cs | ||
OsuLegacyModConversionTest.cs | ||
OsuSkinnableTestScene.cs | ||
StackingTest.cs | ||
TestPlayfieldBorder.cs | ||
TestSceneAccuracyHeatmap.cs | ||
TestSceneCursorTrail.cs | ||
TestSceneDrawableJudgement.cs | ||
TestSceneFollowPoints.cs | ||
TestSceneGameplayCursor.cs | ||
TestSceneHitCircle.cs | ||
TestSceneHitCircleApplication.cs | ||
TestSceneHitCircleArea.cs | ||
TestSceneHitCircleComboChange.cs | ||
TestSceneHitCircleHidden.cs | ||
TestSceneHitCircleLongCombo.cs | ||
TestSceneLegacyBeatmapSkin.cs | ||
TestSceneMissHitWindowJudgements.cs | ||
TestSceneOsuFlashlight.cs | ||
TestSceneOsuPlayer.cs | ||
TestSceneOutOfOrderHits.cs | ||
TestSceneResumeOverlay.cs | ||
TestSceneShaking.cs | ||
TestSceneSkinFallbacks.cs | ||
TestSceneSlider.cs | ||
TestSceneSliderApplication.cs | ||
TestSceneSliderComboChange.cs | ||
TestSceneSliderHidden.cs | ||
TestSceneSliderInput.cs | ||
TestSceneSliderSnaking.cs | ||
TestSceneSpinner.cs | ||
TestSceneSpinnerApplication.cs | ||
TestSceneSpinnerHidden.cs | ||
TestSceneSpinnerRotation.cs |