osu/osu.Game/Tests/Visual
2021-11-04 13:16:56 +09:00
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Multiplayer Change PlaylistItem.Beatmap to be an IBeatmapInfo 2021-11-04 13:16:56 +09:00
OnlinePlay Merge pull request #15339 from smoogipoo/fix-test-crash 2021-10-28 17:28:46 +09:00
Spectator Remove local "next frame" storage 2021-06-10 22:41:38 +09:00
DependencyProvidingContainer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorClockTestScene.cs Fix EditorClock retaining a reference to potentially outdated ControlPointInfo 2021-09-14 23:56:57 +09:00
EditorTestScene.cs Remove unused reader parameter 2021-10-24 23:48:46 +09:00
LegacySkinPlayerTestScene.cs Fix intermittent HUD test failure 2021-06-16 19:52:58 +09:00
ModPerfectTestScene.cs
ModTestScene.cs
OsuGameTestScene.cs Add test coverage of startup import sequence 2021-10-13 12:19:10 +09:00
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs Remove popover container from manual input manager test scene 2021-08-28 20:20:42 +02:00
OsuTestScene.cs Add ability to make test APIBeatmaps from test scenes 2021-10-25 14:18:13 +09:00
PlacementBlueprintTestScene.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
PlayerTestScene.cs Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
RateAdjustedBeatmapTestScene.cs
ScreenTestScene.cs Remove unused using statement 2021-10-06 05:30:49 +09:00
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs Add catch selection blueprint visual test scene (without tests) 2021-07-08 15:42:29 +09:00
SkinnableTestScene.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TestPlayer.cs Replace all basic usages 2021-10-02 02:22:23 +09:00
TestReplayPlayer.cs
TestUserLookupCache.cs Rename "null user" tests to better explain purpose 2021-11-02 17:13:37 +09:00