mirror of
https://github.com/ppy/osu
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100 lines
3.9 KiB
C#
100 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneAllPlayersQueueMode : QueueModeTestScene
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{
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protected override QueueMode Mode => QueueMode.AllPlayers;
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[Test]
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public void TestFirstItemSelectedByDefault()
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{
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AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
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[Test]
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public void TestItemAddedToTheEndOfQueue()
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{
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addItem(() => OtherBeatmap);
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AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
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addItem(() => InitialBeatmap);
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AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
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AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
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[Test]
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public void TestSingleItemExpiredAfterGameplay()
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{
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RunGameplay();
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AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
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AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
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AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
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[Test]
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public void TestNextItemSelectedAfterGameplayFinish()
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{
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addItem(() => OtherBeatmap);
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addItem(() => InitialBeatmap);
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RunGameplay();
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AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
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AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
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RunGameplay();
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AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
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AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID);
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}
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[Test]
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public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
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{
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addItem(() => OtherBeatmap);
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addItem(() => InitialBeatmap);
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// Move to the "other" beatmap.
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RunGameplay();
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AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
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AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
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AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
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AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2);
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}
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[Test]
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public void TestCorrectItemSelectedAfterNewItemAdded()
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{
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addItem(() => OtherBeatmap);
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AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
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}
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private void addItem(Func<BeatmapInfo> beatmap)
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{
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AddStep("click add button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen.AddItemButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
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AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
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AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
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}
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}
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}
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