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https://github.com/ppy/osu
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257 lines
10 KiB
C#
257 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Scoring;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TaikoHealthProcessorTest
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{
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[Test]
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public void TestHitsOnlyGreat()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 },
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new Hit { StartTime = 2000 },
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new Hit { StartTime = 3000 },
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new Hit { StartTime = 4000 },
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}
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};
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Great });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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[Test]
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public void TestHitsAboveThreshold()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 },
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new Hit { StartTime = 2000 },
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new Hit { StartTime = 3000 },
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new Hit { StartTime = 4000 },
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}
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};
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.GreaterThan(0.5));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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[Test]
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public void TestHitsBelowThreshold()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 },
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new Hit { StartTime = 2000 },
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new Hit { StartTime = 3000 },
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new Hit { StartTime = 4000 },
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}
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};
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.LessThan(0.5));
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Assert.That(healthProcessor.HasFailed, Is.True);
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});
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}
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[Test]
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public void TestDrumRollOnly()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new DrumRoll { Duration = 2000 }
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}
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};
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
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{
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var nestedJudgement = nested.Judgement;
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healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
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}
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var judgement = beatmap.HitObjects[0].Judgement;
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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[Test]
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public void TestSwellOnly()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Swell { Duration = 2000 }
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}
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};
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
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{
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var nestedJudgement = nested.Judgement;
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healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
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}
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var judgement = beatmap.HitObjects[0].Judgement;
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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[Test]
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public void TestMissHitAndHitSwell()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Swell { Duration = 2000 }
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}
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};
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss });
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foreach (var nested in beatmap.HitObjects[1].NestedHitObjects)
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{
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var nestedJudgement = nested.CreateJudgement();
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healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
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}
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var judgement = beatmap.HitObjects[1].CreateJudgement();
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], judgement) { Type = judgement.MaxResult });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.EqualTo(0));
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Assert.That(healthProcessor.HasFailed, Is.True);
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});
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}
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private static readonly object[][] test_cases =
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[
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// hitobject, fail expected after miss
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[new Hit(), true],
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[new Hit.StrongNestedHit(new Hit()), false],
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[new DrumRollTick(new DrumRoll()), false],
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[new DrumRollTick.StrongNestedHit(new DrumRollTick(new DrumRoll())), false],
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[new DrumRoll(), false],
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[new SwellTick(), false],
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[new Swell(), false]
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];
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[TestCaseSource(nameof(test_cases))]
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public void TestFailAfterMinResult(TaikoHitObject hitObject, bool failExpected)
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{
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(new TaikoBeatmap
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{
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HitObjects = { hitObject }
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});
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var result = new JudgementResult(hitObject, hitObject.CreateJudgement());
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result.Type = result.Judgement.MinResult;
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healthProcessor.ApplyResult(result);
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Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected));
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}
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[TestCaseSource(nameof(test_cases))]
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public void TestNoFailAfterMaxResult(TaikoHitObject hitObject, bool _)
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{
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(new TaikoBeatmap
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{
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HitObjects = { hitObject }
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});
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var result = new JudgementResult(hitObject, hitObject.CreateJudgement());
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result.Type = result.Judgement.MaxResult;
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healthProcessor.ApplyResult(result);
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Assert.That(healthProcessor.HasFailed, Is.False);
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}
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}
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}
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