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osu/osu.Game/Skinning/LegacyAccuracyCounter.cs

31 lines
915 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public partial class LegacyAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
public LegacyAccuracyCounter()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
Scale = new Vector2(0.6f * 0.96f);
Margin = new MarginPadding { Vertical = 9, Horizontal = 17 };
}
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
}
}