mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
286 lines
11 KiB
C#
286 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using Newtonsoft.Json;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Collections;
|
|
using osu.Game.Database;
|
|
using osu.Game.Models;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Overlays.BeatmapSet.Scores;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Scoring;
|
|
using Realms;
|
|
|
|
namespace osu.Game.Beatmaps
|
|
{
|
|
/// <summary>
|
|
/// A realm model containing metadata for a single beatmap difficulty.
|
|
/// This should generally include anything which is required to be filtered on at song select, or anything pertaining to storage of beatmaps in the client.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// There are some legacy fields in this model which are not persisted to realm. These are isolated in a code region within the class and should eventually be migrated to `Beatmap`.
|
|
/// </remarks>
|
|
[Serializable]
|
|
[MapTo("Beatmap")]
|
|
public class BeatmapInfo : RealmObject, IHasGuidPrimaryKey, IBeatmapInfo, IEquatable<BeatmapInfo>
|
|
{
|
|
[PrimaryKey]
|
|
public Guid ID { get; set; }
|
|
|
|
public string DifficultyName { get; set; } = string.Empty;
|
|
|
|
public RulesetInfo Ruleset { get; set; } = null!;
|
|
|
|
public BeatmapDifficulty Difficulty { get; set; } = null!;
|
|
|
|
public BeatmapMetadata Metadata { get; set; } = null!;
|
|
|
|
[JsonIgnore]
|
|
[Backlink(nameof(ScoreInfo.BeatmapInfo))]
|
|
public IQueryable<ScoreInfo> Scores { get; } = null!;
|
|
|
|
public BeatmapUserSettings UserSettings { get; set; } = null!;
|
|
|
|
public BeatmapInfo(RulesetInfo? ruleset = null, BeatmapDifficulty? difficulty = null, BeatmapMetadata? metadata = null)
|
|
{
|
|
ID = Guid.NewGuid();
|
|
Ruleset = ruleset ?? new RulesetInfo
|
|
{
|
|
OnlineID = 0,
|
|
ShortName = @"osu",
|
|
Name = @"null placeholder ruleset"
|
|
};
|
|
Difficulty = difficulty ?? new BeatmapDifficulty();
|
|
Metadata = metadata ?? new BeatmapMetadata();
|
|
UserSettings = new BeatmapUserSettings();
|
|
}
|
|
|
|
[UsedImplicitly]
|
|
private BeatmapInfo()
|
|
{
|
|
}
|
|
|
|
public BeatmapSetInfo? BeatmapSet { get; set; }
|
|
|
|
[Ignored]
|
|
public RealmNamedFileUsage? File => BeatmapSet?.Files.FirstOrDefault(f => f.File.Hash == Hash);
|
|
|
|
[Ignored]
|
|
public BeatmapOnlineStatus Status
|
|
{
|
|
get => (BeatmapOnlineStatus)StatusInt;
|
|
set => StatusInt = (int)value;
|
|
}
|
|
|
|
[MapTo(nameof(Status))]
|
|
public int StatusInt { get; set; } = (int)BeatmapOnlineStatus.None;
|
|
|
|
[Indexed]
|
|
public int OnlineID { get; set; } = -1;
|
|
|
|
public double Length { get; set; }
|
|
|
|
public double BPM { get; set; }
|
|
|
|
public string Hash { get; set; } = string.Empty;
|
|
|
|
/// <summary>
|
|
/// Defaults to -1 (meaning not-yet-calculated).
|
|
/// Will likely be superseded with a better storage considering ruleset/mods.
|
|
/// </summary>
|
|
public double StarRating { get; set; } = -1;
|
|
|
|
[Indexed]
|
|
public string MD5Hash { get; set; } = string.Empty;
|
|
|
|
public string OnlineMD5Hash { get; set; } = string.Empty;
|
|
|
|
/// <summary>
|
|
/// The last time of a local modification (via the editor).
|
|
/// </summary>
|
|
public DateTimeOffset? LastLocalUpdate { get; set; }
|
|
|
|
/// <summary>
|
|
/// The last time online metadata was applied to this beatmap.
|
|
/// </summary>
|
|
public DateTimeOffset? LastOnlineUpdate { get; set; }
|
|
|
|
/// <summary>
|
|
/// Whether this beatmap matches the online version, based on fetched online metadata.
|
|
/// Will return <c>true</c> if no online metadata is available.
|
|
/// </summary>
|
|
public bool MatchesOnlineVersion => LastOnlineUpdate == null || MD5Hash == OnlineMD5Hash;
|
|
|
|
[JsonIgnore]
|
|
public bool Hidden { get; set; }
|
|
|
|
/// <summary>
|
|
/// Reset any fetched online linking information (and history).
|
|
/// </summary>
|
|
public void ResetOnlineInfo()
|
|
{
|
|
OnlineID = -1;
|
|
LastOnlineUpdate = null;
|
|
OnlineMD5Hash = string.Empty;
|
|
if (Status != BeatmapOnlineStatus.LocallyModified)
|
|
Status = BeatmapOnlineStatus.None;
|
|
}
|
|
|
|
#region Properties we may not want persisted (but also maybe no harm?)
|
|
|
|
public double AudioLeadIn { get; set; }
|
|
|
|
public float StackLeniency { get; set; } = 0.7f;
|
|
|
|
public bool SpecialStyle { get; set; }
|
|
|
|
public bool LetterboxInBreaks { get; set; }
|
|
|
|
public bool WidescreenStoryboard { get; set; } = true;
|
|
|
|
public bool EpilepsyWarning { get; set; }
|
|
|
|
public bool SamplesMatchPlaybackRate { get; set; } = true;
|
|
|
|
/// <summary>
|
|
/// The time at which this beatmap was last played by the local user.
|
|
/// </summary>
|
|
public DateTimeOffset? LastPlayed { get; set; }
|
|
|
|
/// <summary>
|
|
/// The ratio of distance travelled per time unit.
|
|
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
|
|
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
|
|
///
|
|
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
|
|
/// </remarks>
|
|
public double DistanceSpacing { get; set; } = 1.0;
|
|
|
|
public int BeatDivisor { get; set; } = 4;
|
|
|
|
public int GridSize { get; set; }
|
|
|
|
public double TimelineZoom { get; set; } = 1.0;
|
|
|
|
/// <summary>
|
|
/// The time in milliseconds when last exiting the editor with this beatmap loaded.
|
|
/// </summary>
|
|
public double? EditorTimestamp { get; set; }
|
|
|
|
[Ignored]
|
|
public CountdownType Countdown { get; set; } = CountdownType.Normal;
|
|
|
|
/// <summary>
|
|
/// The number of beats to move the countdown backwards (compared to its default location).
|
|
/// </summary>
|
|
public int CountdownOffset { get; set; }
|
|
|
|
#endregion
|
|
|
|
public bool Equals(BeatmapInfo? other)
|
|
{
|
|
if (ReferenceEquals(this, other)) return true;
|
|
if (other == null) return false;
|
|
|
|
return ID == other.ID;
|
|
}
|
|
|
|
public bool Equals(IBeatmapInfo? other) => other is BeatmapInfo b && Equals(b);
|
|
|
|
public bool AudioEquals(BeatmapInfo? other) => other != null
|
|
&& BeatmapSet != null
|
|
&& other.BeatmapSet != null
|
|
&& compareFiles(this, other, m => m.AudioFile);
|
|
|
|
public bool BackgroundEquals(BeatmapInfo? other) => other != null
|
|
&& BeatmapSet != null
|
|
&& other.BeatmapSet != null
|
|
&& compareFiles(this, other, m => m.BackgroundFile);
|
|
|
|
private static bool compareFiles(BeatmapInfo x, BeatmapInfo y, Func<IBeatmapMetadataInfo, string> getFilename)
|
|
{
|
|
Debug.Assert(x.BeatmapSet != null);
|
|
Debug.Assert(y.BeatmapSet != null);
|
|
|
|
string? fileHashX = x.BeatmapSet.GetFile(getFilename(x.Metadata))?.File.Hash;
|
|
string? fileHashY = y.BeatmapSet.GetFile(getFilename(y.Metadata))?.File.Hash;
|
|
|
|
return fileHashX == fileHashY;
|
|
}
|
|
|
|
/// <summary>
|
|
/// When updating a beatmap, its hashes will change. Collections currently track beatmaps by hash, so they need to be updated.
|
|
/// This method will handle updating
|
|
/// </summary>
|
|
/// <param name="realm">A realm instance in an active write transaction.</param>
|
|
/// <param name="previousMD5Hash">The previous MD5 hash of the beatmap before update.</param>
|
|
public void TransferCollectionReferences(Realm realm, string previousMD5Hash)
|
|
{
|
|
var collections = realm.All<BeatmapCollection>().AsEnumerable().Where(c => c.BeatmapMD5Hashes.Contains(previousMD5Hash));
|
|
|
|
foreach (var c in collections)
|
|
{
|
|
c.BeatmapMD5Hashes.Remove(previousMD5Hash);
|
|
c.BeatmapMD5Hashes.Add(MD5Hash);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Local scores are retained separate from a beatmap's lifetime, matched via <see cref="ScoreInfo.BeatmapHash"/>.
|
|
/// Therefore we need to detach / reattach scores when a beatmap is edited or imported.
|
|
/// </summary>
|
|
/// <param name="realm">A realm instance in an active write transaction.</param>
|
|
public void UpdateLocalScores(Realm realm)
|
|
{
|
|
// first disassociate any scores which are already attached and no longer valid.
|
|
foreach (var score in Scores)
|
|
score.BeatmapInfo = null;
|
|
|
|
// then attach any scores which match the new hash.
|
|
foreach (var score in realm.All<ScoreInfo>().Where(s => s.BeatmapHash == Hash))
|
|
score.BeatmapInfo = this;
|
|
}
|
|
|
|
IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
|
|
IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
|
|
IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
|
|
IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => Difficulty;
|
|
|
|
#region Compatibility properties
|
|
|
|
[Ignored]
|
|
public string? Path => File?.Filename;
|
|
|
|
[Ignored]
|
|
public APIBeatmap? OnlineInfo { get; set; }
|
|
|
|
/// <summary>
|
|
/// The maximum achievable combo on this beatmap, populated for online info purposes only.
|
|
/// Todo: This should never be used nor exist, but is still relied on in <see cref="ScoresContainer.Scores"/> since <see cref="IBeatmapInfo"/> can't be used yet. For now this is obsoleted until it is removed.
|
|
/// </summary>
|
|
[Ignored]
|
|
[Obsolete("Use ScoreManager.GetMaximumAchievableComboAsync instead.")]
|
|
public int? MaxCombo { get; set; }
|
|
|
|
[Ignored]
|
|
public int[] Bookmarks { get; set; } = Array.Empty<int>();
|
|
|
|
public int BeatmapVersion;
|
|
|
|
public BeatmapInfo Clone() => (BeatmapInfo)this.Detach().MemberwiseClone();
|
|
|
|
public override string ToString() => this.GetDisplayTitle();
|
|
|
|
#endregion
|
|
}
|
|
}
|