mirror of https://github.com/ppy/osu
119 lines
4.3 KiB
C#
119 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu.Edit.Checks;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Tests.Beatmaps;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|
{
|
|
[TestFixture]
|
|
public class CheckTooShortSpinnersTest
|
|
{
|
|
private CheckTooShortSpinners check;
|
|
private IBeatmapDifficultyInfo difficulty;
|
|
|
|
[SetUp]
|
|
public void Setup()
|
|
{
|
|
check = new CheckTooShortSpinners();
|
|
difficulty = new BeatmapDifficulty();
|
|
}
|
|
|
|
[Test]
|
|
public void TestLongSpinner()
|
|
{
|
|
Spinner spinner = new Spinner { StartTime = 0, Duration = 4000 };
|
|
spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
|
|
|
|
assertOk(new List<HitObject> { spinner }, difficulty);
|
|
}
|
|
|
|
[Test]
|
|
public void TestShortSpinner()
|
|
{
|
|
Spinner spinner = new Spinner { StartTime = 0, Duration = 750 };
|
|
spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
|
|
|
|
assertOk(new List<HitObject> { spinner }, difficulty);
|
|
}
|
|
|
|
[Test]
|
|
public void TestVeryShortSpinner()
|
|
{
|
|
// Spinners at a certain duration only get 1000 points if approached by auto at a certain angle, making it difficult to determine.
|
|
Spinner spinner = new Spinner { StartTime = 0, Duration = 475 };
|
|
spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
|
|
|
|
assertVeryShort(new List<HitObject> { spinner }, difficulty);
|
|
}
|
|
|
|
[Test]
|
|
public void TestTooShortSpinner()
|
|
{
|
|
Spinner spinner = new Spinner { StartTime = 0, Duration = 400 };
|
|
spinner.ApplyDefaults(new ControlPointInfo(), difficulty);
|
|
|
|
assertTooShort(new List<HitObject> { spinner }, difficulty);
|
|
}
|
|
|
|
[Test]
|
|
public void TestTooShortSpinnerVaryingOd()
|
|
{
|
|
const double duration = 450;
|
|
|
|
var difficultyLowOd = new BeatmapDifficulty { OverallDifficulty = 1 };
|
|
Spinner spinnerLowOd = new Spinner { StartTime = 0, Duration = duration };
|
|
spinnerLowOd.ApplyDefaults(new ControlPointInfo(), difficultyLowOd);
|
|
|
|
var difficultyHighOd = new BeatmapDifficulty { OverallDifficulty = 10 };
|
|
Spinner spinnerHighOd = new Spinner { StartTime = 0, Duration = duration };
|
|
spinnerHighOd.ApplyDefaults(new ControlPointInfo(), difficultyHighOd);
|
|
|
|
assertOk(new List<HitObject> { spinnerLowOd }, difficultyLowOd);
|
|
assertTooShort(new List<HitObject> { spinnerHighOd }, difficultyHighOd);
|
|
}
|
|
|
|
private void assertOk(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
|
|
{
|
|
Assert.That(check.Run(getContext(hitObjects, beatmapDifficulty)), Is.Empty);
|
|
}
|
|
|
|
private void assertVeryShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
|
|
{
|
|
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
|
|
|
|
Assert.That(issues, Has.Count.EqualTo(1));
|
|
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateVeryShort);
|
|
}
|
|
|
|
private void assertTooShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
|
|
{
|
|
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
|
|
|
|
Assert.That(issues, Has.Count.EqualTo(1));
|
|
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateTooShort);
|
|
}
|
|
|
|
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
|
|
{
|
|
var beatmap = new Beatmap<HitObject>
|
|
{
|
|
HitObjects = hitObjects,
|
|
BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(beatmapDifficulty) }
|
|
};
|
|
|
|
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
|
}
|
|
}
|
|
}
|