osu/osu.Game.Rulesets.Taiko/Objects
Dean Herbert 31fff72eb6 Fix bank not correctly being assigned to some taiko hit cases 2023-05-16 18:52:52 +09:00
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Drawables Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
BarLine.cs Change bindable properties in all `HitObject`s to be lazily initialised 2022-07-19 05:39:10 +03:00
DrumRoll.cs add min and max value to SliderVelocity 2023-04-30 19:32:24 +02:00
DrumRollTick.cs Move MaximumJudgementOffset to HitObject 2023-01-19 21:23:55 +09:00
Hit.cs Fix bank not correctly being assigned to some taiko hit cases 2023-05-16 18:52:52 +09:00
HitType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IgnoreHit.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StrongNestedHitObject.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Swell.cs Make mod selfcontained 2022-06-19 15:11:12 +02:00
SwellTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoHitObject.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoStrongableHitObject.cs fix sample of drumroll ticks being bankless 2023-04-29 23:52:24 +02:00