osu/osu.Game/Screens/Edit
Dean Herbert 51cc644b7b
Fix set access to SelectionHandler
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2020-09-25 17:42:49 +09:00
..
Components Fix editor not showing sign when time goes negative 2020-09-24 13:10:54 +09:00
Compose Fix set access to SelectionHandler 2020-09-25 17:42:49 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Timing Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
BindableBeatDivisor.cs
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Use SingleOrDefault 2020-09-25 12:20:37 +09:00
EditorBeatmap.cs Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events 2020-09-18 19:33:03 +09:00
EditorChangeHandler.cs Only show confirmation if changes have been made since last save 2020-09-09 19:40:41 +09:00
EditorClock.cs Restore remaining editor components to use Beatmap.Track 2020-08-21 17:11:29 +09:00
EditorScreen.cs Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
IEditorChangeHandler.cs Add change state handling to the editor 2020-04-09 21:22:07 +09:00
LegacyEditorBeatmapPatcher.cs Rename method 2020-08-07 22:31:41 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00