osu/osu.Game/Screens/Edit
Dean Herbert 31de4de720 Remove median/mode slider velocity display
The intention was to give an idea of what the most common velocity of
the beatmap is, but in hindsight, because the "base" velocity is being
set elsewhere this doesn't make sense. It will/should be 1.0x.

Showing this range is still valuable, though.
2023-05-08 13:13:09 +09:00
..
Components Fix skin editor component list having uneven padding 2023-02-03 16:55:51 +09:00
Compose Remove median/mode slider velocity display 2023-05-08 13:13:09 +09:00
Design Enable nullability for design screen 2023-01-14 02:24:48 +03:00
GameplayTest Add TestingBeatmap activity 2023-02-12 13:11:42 -08:00
Setup Add "base velocity" adjustment to difficulty setup screen 2023-05-08 13:13:09 +09:00
Timing Adjust sizing to allow for timing point information now being longer than before 2023-03-02 18:57:54 +09:00
Verify Rename method to be more in line with project naming 2022-11-30 14:17:49 +09:00
BackgroundDimMenuItem.cs Use existing strings 2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs Add ability to use Shift+Number to set current beat divisor in editor 2022-10-24 15:20:15 +09:00
BottomBar.cs Partial everything 2022-11-27 00:00:27 +09:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs make ResetConfirmDialog properly utilise its parent's logic 2023-03-05 20:57:26 +01:00
Editor.cs Merge branch 'master' into export 2023-05-04 00:18:01 +09:00
EditorBeatmap.cs Use sane BeatmapInfo for preview time mutation 2023-01-07 14:23:36 +03:00
EditorBeatmapSkin.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
EditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
EditorClipboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorClock.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorLoader.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorRoundedScreenSettings.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorRoundedScreenSettingsSection.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreenMode.cs Localise part of editor 2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorTable.cs Rename method to be more in line with project naming 2022-11-30 14:17:49 +09:00
HitAnimationsMenuItem.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IEditorChangeHandler.cs Add a basic change handler to the skin editor 2023-02-03 18:57:50 +09:00
LegacyEditorBeatmapPatcher.cs Remove redundant diff processing 2022-06-21 12:11:44 +09:00
PromptForSaveDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
TransactionalCommitComponent.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs Localise part of editor 2023-01-15 01:50:47 +03:00