osu/osu.Game/Skinning/LegacySkinTransformer.cs

55 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Legacy;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Skinning
{
/// <summary>
/// Transformer used to handle support of legacy features for individual rulesets.
/// </summary>
public abstract class LegacySkinTransformer : ISkin
{
/// <summary>
/// The <see cref="ISkin"/> which is being transformed.
/// </summary>
[NotNull]
protected ISkin Skin { get; }
protected LegacySkinTransformer([NotNull] ISkin skin)
{
Skin = skin ?? throw new ArgumentNullException(nameof(skin));
}
public virtual Drawable GetDrawableComponent(ISkinComponent component) => Skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> Skin.GetTexture(componentName, wrapModeS, wrapModeT);
public virtual ISample GetSample(ISampleInfo sampleInfo)
{
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
return Skin.GetSample(sampleInfo);
var playLayeredHitSounds = GetConfig<LegacySetting, bool>(LegacySetting.LayeredHitSounds);
if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
return new SampleVirtual();
return Skin.GetSample(sampleInfo);
}
public virtual IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Skin.GetConfig<TLookup, TValue>(lookup);
}
}