mirror of https://github.com/ppy/osu
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestSceneStarCounter : OsuTestScene
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{
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private readonly StarCounter starCounter;
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private readonly OsuSpriteText starsLabel;
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public TestSceneStarCounter()
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{
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starCounter = new StarCounter
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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};
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Add(starCounter);
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starsLabel = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Scale = new Vector2(2),
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Y = 50,
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};
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Add(starsLabel);
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setStars(5);
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AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
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AddSliderStep("exact value", 0f, 10f, 5f, setStars);
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AddStep("stop animation", () => starCounter.StopAnimation());
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AddStep("reset", () => setStars(0));
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}
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private void setStars(float stars)
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{
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starCounter.Current = stars;
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starsLabel.Text = starCounter.Current.ToString("0.00");
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}
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}
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}
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